3D Scene Editing Using Smart Device Sensors

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Solution Overview

Problem

Conventional methods for editing objects in three-dimensional virtual spaces are difficult for ordinary users to operate, requiring proprietary software and specialized equipment, limiting intuitive editing capabilities.

Innovation Solution

A method and system utilizing a smart device with a touch-sensitive screen and sensors to allow users to intuitively edit objects in a three-dimensional space by defining position, size, rotary angle, and orientation, with the ability to record movements and create animations within the 3D scene.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If conventional proprietary software and specialized equipment are used to edit objects in three-dimensional space, then editing precision and functionality are improved, but device complexity and ease of operation deteriorate

Engineering Contradiction:
Improveediting precisionVSAvoiddevice complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent applies universality by enabling ordinary smart devices (mobile phones, tablets) to perform 3D object editing functions that previously required specialized proprietary software and equipment. The system allows a single smart device to handle multiple functions including 3D scene rendering, object manipulation, gesture recognition, and animation creation, making the complex functionality accessible through a universal device that users already possess.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses copying by creating virtual copies of real-world objects through image processing technology. The system captures images of actual objects and generates corresponding 3D virtual models that can be edited, animated, and manipulated in a virtual environment. This copying approach allows users to work with familiar object representations without needing specialized 3D modeling equipment.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If conventional proprietary software is used to edit objects in three-dimensional space, then editing functionality is improved, but ease of operation deteriorates

Engineering Contradiction:
Improveediting functionalityVSAvoidease of operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent replaces complex mechanical 3D editing systems with gesture-based control mechanisms. Instead of requiring users to manipulate virtual objects through complex menu systems or precise coordinate inputs, the system recognizes natural hand gestures captured by the device's camera and sensors. This substitution makes the editing process as intuitive as physical hand movements, dramatically improving ease of operation while maintaining full 3D editing functionality.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system applies self-service by automatically performing complex 3D scene rendering and object manipulation tasks based on user gestures. The smart device's processor automatically calculates transformation coordinates, renders the 3D scene from appropriate viewpoints, and applies edits without requiring users to manually configure rendering parameters or understand complex 3D coordinate systems. The system serves itself by handling the computational complexity while presenting a simple gesture-based interface.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If a smart device is used to edit objects in three-dimensional space, then ease of operation is improved, but measurement precision deteriorates

Engineering Contradiction:
Improveease of operationVSAvoidpositioning precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent implements feedback mechanisms where the system continuously monitors the smart device's position, orientation, and movement through sensors (accelerometers, gyroscopes, cameras) and uses this feedback to accurately track gesture movements and calculate transformation coordinates. The real-time feedback loop allows the system to compensate for device movement and maintain precise measurement of gesture-based edits, resolving the precision issue while keeping the interface simple and intuitive.

Inventive Principle:
Principle #23Feedback

Data Source

PatentEP3217258B1Method and system for editing scene in three-dimensional space
Publication Date: 2019.05.22 FRAMY INC
  • EP3217258B1 patent drawingFigure 1A
  • EP3217258B1 patent drawingFigure 1B
  • EP3217258B1 patent drawingFigure 2A~2B

AI summary

The disclosure is related to a method and a system for editing a scene in a three-dimensional space. The related technology allows a user to operate a smart device (101) to decide an editing position within a 3D space intuitively, in which the system acquires positioning signals within the 3D space by the device's sensor. A touch panel allows the user to edit the object (21) in the space. A software-implemented means is provided to record the movement and change of the object (21) in the space in addition to recording its position, size, rotary angle, or orientation. An animation within the 3D space is created. For playback, the movement and change of one or more objects (21) within a three-dimensional scene can be reproduced in response to the user's operation using the smart device (101) within the 3D space. The invention implements an intuitive way for editing the scene of the 3D space.