Smart Personal Device for Seamless Content Delivery Across Networks

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Solution Overview

Problem

Current content delivery systems restrict user mobility due to physical location limitations, require multiple device interfaces, and result in wasted energy and bandwidth, as users must manage multiple devices and interfaces to access content, leading to inefficiencies and interruptions when moving between locations.

Innovation Solution

A smart personal device that discovers, registers, activates, and deactivates target devices using RFID and other communication technologies, enabling seamless content delivery across multiple devices and networks without user intervention, employing a Direct I/O method to reduce power consumption and maintain continuous access to content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple target devices are kept on to enable user mobility, then user freedom of mobility is improved, but energy consumption and bandwidth usage increase

Engineering Contradiction:
Improveuser freedom of mobilityVSAvoidenergy consumption
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The system performs preliminary actions by pre-loading content to a portable device before the user actually needs it. The portable device automatically receives and stores content from target devices in advance, so when the user moves to a different location, the content is already available locally without requiring the original target device to remain powered on.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The invention creates copies of content from target devices to the portable device. Instead of maintaining multiple original devices in active states, the system copies content to the portable device which can then be moved freely. This copying mechanism allows user mobility while eliminating the need to keep multiple target devices powered on simultaneously.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If multiple target devices are used for content access, then content availability is improved, but device complexity and interface management increase

Engineering Contradiction:
Improvecontent availabilityVSAvoidinterface management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The portable device serves as a universal interface that can access content from multiple different target devices. Instead of requiring users to learn and manage separate interfaces for each target device, the portable device provides a single unified interface that handles content retrieval from various sources automatically, simplifying the user experience while maintaining broad content availability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The portable device acts as an intermediary between the user and multiple target devices. It manages all communications and content transfers automatically, shielding the user from the complexity of interacting with multiple devices. The portable device handles device discovery, content negotiation, and data transfer protocols, presenting a simple interface to the user while managing complex backend operations.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If content is delivered to multiple devices, then user accessibility is improved, but bandwidth consumption increases

Engineering Contradiction:
Improveuser accessibilityVSAvoidbandwidth consumption
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The system performs preliminary content transfer to the portable device before the user needs to access it at a different location. By anticipating user movement and pre-loading content to the portable device, the system avoids the need for real-time content streaming across networks when the user moves, thereby reducing overall bandwidth consumption while maintaining seamless accessibility.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables users to move freely while maintaining uninterrupted access to content across multiple devices and networks, reducing energy consumption and eliminating the need for multiple interfaces, thus enhancing mobility and efficiency in content access.

Implementation Method 1

The present invention uses RFID solution for discovering target devices around one or more physical locations

Methodology Applied
Scientific EffectRFID (Radio Frequency Identification):

Data Source

PatentUS8938497B1Content delivery system and method spanning multiple data processing systems
Publication Date: 2015.01.20 ZOOM COMMUNICATIONS INC
  • US8938497B1 patent drawing
  • US8938497B1 patent drawing
  • US8938497B1 patent drawing

AI summary

A content delivery system and method for use with plurality of digital multimedia data processing systems and legacy systems spanning across one or more network environments. The system and method enable users with freedom of mobility while maintaining access to the user's selected content while the user transitions from one device in one location to a different device in a difference location, substantially without interruption and without the need for user action to turn on and off these target data processing systems. The Instant Invention can provide high bandwidth content delivery solutions based upon hardware and software components by activating a target device while the system is proximate to the target device and, in one embodiment, automatically redirecting the content while the system is proximate to a new target device without user intervention. The target devices include digital multimedia data processing systems and legacy systems including, but not limited to, HDTVs, TV, Personal Computers, digital music systems, printers, radios, and fax machines.