Smart Device Game Data File Transmission via Short-Range Wireless

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Solution Overview

Problem

Users in areas with poor communication infrastructure or high data charges face challenges in downloading and updating game content due to large data traffic requirements, and there is a need for a method to transmit game data files between smart devices without relying on internet communication networks.

Innovation Solution

A device and method for transmitting game data files between smart devices using a short-range wireless communication network, allowing users to request and receive game data files, including executable and resource files, directly from one another without internet connectivity, by comparing and selecting files based on stored information and game scenarios.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game data files are downloaded through Internet communication networks, then users can access latest game content and updates, but data communication costs increase and infrastructure stability becomes critical

Engineering Contradiction:
Improveaccess to game contentVSAvoiddata communication costs
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The patent introduces a peer-to-peer communication mechanism where users act as intermediaries to share game data files directly with each other, eliminating the need for traditional Internet infrastructure and reducing data communication costs while maintaining access to game content

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates copies of game data files that can be shared between users through short-range wireless communication, allowing multiple users to access the same game content without requiring each user to download the full file through the Internet, thereby reducing overall data communication costs

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If game data files are downloaded through Internet communication networks, then users can receive game updates, but infrastructure stability becomes a constraint in poor communication environments

Engineering Contradiction:
Improvegame content updatesVSAvoidcommunication infrastructure stability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

Users serve as intermediaries in a peer-to-peer network, sharing game updates directly with each other through short-range wireless communication, which eliminates dependence on unstable Internet infrastructure and ensures reliable game content updates in poor communication environments

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system allows users to pre-share and store game data files locally before needing updates, enabling seamless game content updates without requiring real-time Internet connectivity, thus improving reliability in unstable communication environments

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If users download all game data files to ensure complete functionality, then game content is fully accessible, but device capacity becomes insufficient

Engineering Contradiction:
Improvegame functionalityVSAvoiddevice storage capacity
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent segments game data files into smaller, manageable units that can be selectively shared and stored on devices. Users can download and store only the specific game data segments they need rather than the complete game content, optimizing the use of limited device storage capacity while maintaining full game functionality

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system enables partial downloading of game data files based on user needs and device capacity constraints. Users can selectively receive and store only the necessary game content segments required for specific gameplay scenarios, avoiding the need to store the entire game database and optimizing storage utilization

Inventive Principle:
Principle #16Partial or excessive action

4Adaptability or versatility

If users receive all available game data files from others, then they can play all game versions, but data transmission time increases

Engineering Contradiction:
Improvegame version compatibilityVSAvoidfile transmission time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent divides game data files into segmented versions and enables selective transmission based on the recipient's existing game version and requirements. Users only receive the specific segments needed to achieve compatibility or access new content, significantly reducing transmission time compared to transferring all available game data

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements partial file transmission by identifying and transferring only the necessary game data segments required for version compatibility or additional content, rather than transmitting all available game files. This selective approach optimizes transmission time while maintaining the ability to play various game versions

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10463956B2Device for transmitting game application program and resource file between smart devices, application program, and transmission method therefor
Publication Date: 2019.11.05 NETMARBLE
  • US10463956B2 patent drawing
  • US10463956B2 patent drawing
  • US10463956B2 patent drawing

AI summary

A device for transmitting game data files between a plurality of smart devices through a short-range wireless communication network can be provided. The device comprises: a transmission and reception unit provided and operated in a smart device of a first user, transmitting a request for stored information of the game data files from the smart device of the first user to a smart device of a second user, and receiving the stored information from the smart device of the second user in response to the request for the stored information; and a processor for selecting at least one of the game data files to be received from the smart device of the second user, according to the stored information, and controlling the transmission and reception unit such that the transmission and reception unit receives the selected at least one game data file, wherein the game data file includes an executable file and at least one of resource files, the executable file is mapped to the at least one resource file according to a game scenario, the stored information includes a list of the game data files installed in the smart device of the second user, and the processor selects the at least one game data file by comparing the stored information with an executable file and/or a resource file installed in the smart device of the first user.