Smart Device Mediator for Casino Gaming Machine Interaction

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Solution Overview

Problem

Current casino rewards programs require expensive hardware such as touchscreens, picture-in-picture technology, and LED displays on electronic gaming machines for player interaction, limiting content delivery and player engagement.

Innovation Solution

Implementing a system where players use a smart device to register with both the electronic gaming machine and a control system, allowing for dual registration, which enables interaction with the control system and modification of the gaming machine's operation via an application, eliminating the need for traditional interaction hardware.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional interaction hardware (touchscreens, LED displays, key pads) is installed on electronic gaming machines, then player interaction capability is improved, but hardware cost and device complexity increase

Engineering Contradiction:
Improveplayer interaction capabilityVSAvoidhardware cost
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a mobile device as an intermediary between the player and the gaming machine. The mobile device runs an application that provides the touchscreen, display, and input interface functionality, while the gaming machine itself remains hardware-simple. This mediator approach allows sophisticated player interaction without requiring complex hardware on the gaming machine.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent extracts the interaction hardware functions (touchscreen, display, key pad) from the gaming machine and relocates them to the player's mobile device. This extraction eliminates the need to install expensive interaction hardware on each gaming machine, as the mobile device already possesses these capabilities.

Inventive Principle:
Principle #2Taking out (Extraction)

2Reliability

If traditional interaction hardware is used, then player verification and game control are enabled, but the system requires expensive components on each gaming machine

Engineering Contradiction:
Improveplayer verification capabilityVSAvoidhardware requirements
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The mobile device application serves as an intermediary that handles player verification through biometric authentication and communicates with the gaming machine. This approach maintains reliable verification capabilities while eliminating the need for expensive verification hardware on each gaming machine.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The mobile device performs multiple functions including player verification, game control interface, display, and communication with the gaming machine. This multi-functional approach replaces multiple specialized hardware components on the gaming machine with a single universal mobile device platform.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Loss of information

If basic LED displays are used on gaming machines, then player verification is possible, but content delivery capability is limited

Engineering Contradiction:
Improvecontent delivery capabilityVSAvoiddisplay hardware
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The mobile device application acts as an intermediary that delivers rich content (videos, promotional offers, incentives) to the player. The gaming machine only needs to provide basic display output, while the mobile device handles sophisticated content rendering and delivery, greatly enhancing information delivery capability without requiring advanced display hardware on the gaming machine.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11417169B2Systems and methods of facilitating interactions between an electronic gaming machine, game player, and a control system
Publication Date: 2022.08.16 TABLE TRAC
  • US11417169B2 patent drawing
  • US11417169B2 patent drawing
  • US11417169B2 patent drawing

AI summary

Interactions between a player, an electronic gaming machine being played by the player, and a control system that is interfaced with both the electronic gaming machine and the player's smart device are described. The player registers with the electronic gaming machine and also registers with the control system using an application residing on the player's smart device which establishes the player's identity and physical location as being within the venue containing the electronic gaming machine and/or near the electronic gaming machine. In one embodiment, when both registrations are active, a control command can be sent from the player's smart device that controls an operation of the electronic gaming machine.