Parameterized Smart Garment Model for AR Virtual Fitting

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Online clothing shopping lacks the ability to accurately depict how garments will fit and move on a customer's body, and traditional methods of fitting samples on mannequins or models are time-consuming and costly, making it difficult for designers to collaborate with distant partners.

Innovation Solution

A system that uses augmented or virtual reality to display a parameterized smart garment model, allowing users to interactively view garments on customizable body models in real-time, with features like size adjustment, multi-resolution texture, and drape simulation, enabling instantaneous changes and collaborative design across distances.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If physical samples are made and fitted on mannequins or models to show garment fit, then the garment appearance can be visualized, but the process becomes time-consuming and expensive

Engineering Contradiction:
Improvegarment fit informationVSAvoidtime for sample preparation
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent creates a virtual copy of the garment and body model in a 3D virtual environment. Instead of making physical samples and fitting them on mannequins, the system generates a digital representation that can be displayed on a computer or mobile device. This virtual copy allows users to visualize how the garment will fit on a specific body type without requiring physical sample preparation, thereby reducing time and cost while maintaining accurate fit information.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical process of physically fitting garments on mannequins or models with a computational system. The system uses algorithms to simulate garment drape, fold, and movement on a virtual body model, substituting the manual mechanical fitting process with automated computer-based simulation. This eliminates the need for physical sample preparation and reduces the time required to visualize garment fit.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Loss of information

If physical samples are fitted on mannequins or models, then garment fit can be demonstrated, but it becomes difficult to collaborate with others not in the same location

Engineering Contradiction:
Improvegarment fit informationVSAvoidremote collaboration capability
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The patent creates a digital copy of the garment and body model that can be shared and viewed remotely. Instead of requiring physical samples to be present in the same location, the system generates virtual representations that can be transmitted through computer networks. This allows designers, manufacturers, and stakeholders to collaborate remotely by viewing and interacting with the same virtual garment model from different locations, thereby maintaining accurate fit information while enabling remote cooperation.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces a computer system as an intermediary that facilitates remote collaboration. The virtual garment model serves as a mediator between designers and stakeholders who are not physically present together. Users can access the virtual environment through computers or mobile devices, allowing them to view, analyze, and discuss garment fit without needing to be in the same physical space, thus enabling effective remote collaboration while preserving accurate visual information.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of information

If a photo of clothing on a mannequin or human model is used, then the clothing appearance can be shown, but it does not provide enough information about how the garment will fit on the shopper's specific body or how it will move

Engineering Contradiction:
Improvegarment fit and movement informationVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent implements a dynamic virtual body model that can change its pose and movement to simulate how the garment will move on a shopper's body. Instead of using a static photograph on a mannequin, the system allows the virtual model to perform various movements and poses, enabling users to see how the garment drapes and moves dynamically. This provides comprehensive information about fit and movement while using a relatively simple computational approach.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent allows users to input their specific body measurements and parameters into the system. The virtual body model then adjusts its dimensions and characteristics to match the user's specific body type, providing personalized fit information. The system can change parameters such as body shape, size, and pose to simulate different scenarios, giving users detailed information about how the garment will fit and move on their specific body without requiring complex equipment.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11164381B2Clothing model generation and display system
Publication Date: 2021.11.02 GERBER TECH LLC
  • US11164381B2 patent drawing
  • US11164381B2 patent drawing
  • US11164381B2 patent drawing

AI summary

An improved system to provide a clothing model in augmented reality and/or virtual reality is disclosed. In one embodiment, the system provides a fully simulated garment, on the user's device, in an augmented reality or virtual reality display. In one embodiment, the process uses a parameterized smart garment model which enables real-time interaction with the garment on a device such as a mobile phone or tablet, with limited memory and processing power. In one embodiment, the system permits nearly instantaneous alteration of garment sizes. Because the garment is modeled to accurately reflect physical details, the lay of the garment changes as the size of the garment or body changes.