Smart Ring Virtual Object Manipulation via Motion Tracking

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Solution Overview

Problem

Existing technologies for portable electronic devices, such as eyewear and smart rings, lack effective methods for manipulating virtual objects in real-time based on the motion of handheld devices.

Innovation Solution

A virtual object manipulation system that uses a wearable device, like eyewear, and a handheld device, such as a smart ring, to collect motion data and display virtual objects in real-time, correlating the path of the virtual object with the motion of the handheld device.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If motion data is collected from a handheld device to manipulate virtual objects in real-time, then the interactivity and immersion of the system is improved, but the device complexity increases due to the need for sensors, processors, and coordination between multiple devices

Engineering Contradiction:
ImproveinteractivityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides functionality between separate devices: the handheld device (smart ring) collects motion data using its own sensors, while the wearable device (eyewear) displays virtual objects. This segmentation allows each device to be simpler individually while achieving complex interactive functionality when coordinated through wireless communication.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A wireless communication interface acts as an intermediary between the handheld device and wearable device, enabling data transfer without requiring direct physical connection or complex integration. This intermediary approach simplifies the overall system architecture by allowing independent device development with standardized communication protocols.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Speed

If virtual objects are displayed in real-time based on handheld device motion, then the responsiveness and user experience are improved, but the processing requirements and energy consumption increase

Engineering Contradiction:
Improveresponse timeVSAvoidenergy consumption
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

The system processes only the essential motion data needed for virtual object manipulation rather than analyzing all sensor outputs. The handheld device filters and selects relevant motion parameters, reducing the data volume transmitted to and processed by the wearable device, thereby lowering energy consumption while maintaining responsive interaction.

Inventive Principle:
Principle #16Partial or excessive action

3Measurement precision

If motion data from the handheld device is used to control virtual object position, then the precision of object manipulation is improved, but the difficulty of detecting and measuring motion accurately increases

Engineering Contradiction:
Improvemotion tracking precisionVSAvoidmotion detection difficulty
Core Design Contradiction:
Measurement precisionVSDifficulty of detecting and measuring

Solution Approach 1:

The system combines multiple sensor types (accelerometer, gyroscope, magnetometer) within the handheld device to achieve comprehensive and accurate motion tracking. By merging the strengths of different sensors, the system overcomes the limitations of individual sensors and simplifies the overall detection process through integrated signal processing.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20250130653A1Smart ring for manipulating virtual objects displayed by a wearable device
Publication Date: 2025.04.24 SNAP INC
  • US20250130653A1 patent drawing
  • US20250130653A1 patent drawing
  • US20250130653A1 patent drawing

AI summary

Systems, devices, media, and methods are presented for using a handheld device such as a ring to manipulate a virtual object being displayed by a wearable device such as eyewear. The path of the virtual object in motion is substantially linked, in time and space, to the course traveled by a hand holding the handheld device. The methods in some implementations include presenting the virtual object on a display at a first location relative to a three-dimensional coordinate system, collecting motion data from an inertial measurement unit on the handheld device, displaying the virtual object at a second location along a path based on the motion data. In some implementations the eyewear includes a projector located and configured to project the display onto a lens assembly.