Smart Shell for Game Controller Realism

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Solution Overview

Problem

Existing video game controllers face issues with clutter, wear and tear, and the need for duplicate circuitry when using alternate controllers, which can be costly and feel cheap, lacking realism.

Innovation Solution

Smart shells that attach to game controllers, using sensors and signal interfaces to communicate with video game consoles, allowing for realistic gameplay without duplicating console interface circuitry, and providing tactile feedback and sensor enhancements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If alternate controllers are used to provide realistic gameplay, then gameplay realism is improved, but device complexity increases due to duplicate circuitry

Engineering Contradiction:
Improvegameplay realismVSAvoidcircuitry duplication
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The shell is designed to interface with a standard game controller, allowing the single device to serve multiple functions: providing realistic form factor (gun, steering wheel, etc.) while leveraging the existing controller's circuitry for console communication, thus eliminating the need for duplicate interface circuitry

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The shell acts as an intermediary layer between the user and the game controller, providing realistic tactile feedback and form factor while the underlying standard controller handles all complex communication with the console, dividing functionality between the two components

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If wired controllers are used for reliable connection, then connection reliability is improved, but ease of operation deteriorates due to wire management difficulties

Engineering Contradiction:
Improveconnection reliabilityVSAvoidwire management
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system segments the controller into two parts: a lightweight shell that can be easily attached/detached and a standard controller that remains connected to the console. This allows the shell to be moved freely without wire management issues while the reliable wired connection is maintained by the base controller

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If wireless controllers are used to eliminate wires, then ease of operation is improved, but reliability deteriorates due to synchronization and troubleshooting issues

Engineering Contradiction:
Improvewire eliminationVSAvoidconnection stability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The shell serves as an intermediary that provides wireless freedom for the user while the underlying standard controller maintains a stable wired or wireless connection to the console, isolating connection reliability issues from the user-facing shell

Inventive Principle:
Principle #24Intermediary (Mediator)

4Device complexity

If standard game controllers are used, then device complexity is minimized, but gameplay realism deteriorates due to generic controller design

Engineering Contradiction:
Improvecontroller designVSAvoidgameplay realism
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The controller system is segmented into a realistic outer shell (提供真实感外形和触觉反馈) and a standard game controller (保持简单电路). This allows the shell to provide game-specific realism (gun, steering wheel, etc.) while the core controller remains simple and universal

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The shell provides localized realistic features (form factor, buttons, triggers) specific to each game type, while the underlying standard controller provides universal functionality. Each component has optimized qualities for its specific purpose

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS8419541B2Smart shell to a game controller
Publication Date: 2013.04.16 SONY INTERACTIVE ENTERTAINMENT LLC
  • US8419541B2 patent drawing
  • US8419541B2 patent drawing
  • US8419541B2 patent drawing

AI summary

Devices, systems, and methods of use are presented for a smart shell that can be fitted by an end user to a video game controller that routes signals from various buttons or other sensors on the smart shell to a video game console. Signals can flow from the video game console back to the shell to operate tactile feedback motors, lights, or speakers. The smart shell can be clipped to the game controller by the end user and released after a game is played. The smart shell can be in the shape of a gun with sensors to determine which grips are being held and a sensor to determine if a player is holding the gun's scope to his face. Logic using the three sensors can robustly determine whether the user is holding the gun as a pistol, machine gun, or a sniper rifle, and can reflect the player's choice of style in the video game.