Smart Target Hit Attribution With AR Co-Witnessing
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Solution Overview
Problem
Existing projectile-firing games, such as paintball and laser tag, lack accurate hit attribution and integration of digital features, failing to provide a seamless blend of tactile feedback and real-time scoring.
Innovation Solution
A smart target co-witnessing hit attribution system utilizing piezoelectric sensors and augmented reality (AR) to track projectile impacts, integrating wearable technology and wireless connectivity for precise hit detection and game management.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If traditional projectile-firing games (paintball, laser tag) are used, then tactile feedback is provided, but accurate hit attribution and real-time scoring are lacking
Solution Approach 1:
The patent combines multiple detection technologies (optical sensors, piezoelectric sensors, capacitive sensors) into an integrated smart target system. This merging of different sensing modalities enables accurate hit attribution while maintaining manageable system complexity through unified control circuitry and processing.
Solution Approach 2:
The smart target acts as an intermediary device between the projectile and the scoring system. It receives projectile impacts, processes sensor signals, and communicates hit information to the game management system, thereby enabling accurate hit attribution without requiring direct complex instrumentation of all game components.
2Measurement precision
If multiple sensors are integrated into smart targets, then hit detection accuracy is improved, but device complexity increases
Solution Approach 1:
The smart target system is segmented into distinct functional modules: optical sensors for detection, piezoelectric sensors for impact verification, capacitive sensors for proximity detection, and control circuitry for signal processing. This segmentation allows each component to be optimized independently while maintaining overall system manageability.
Solution Approach 2:
The smart target is designed as a multi-functional device that performs multiple detection functions (optical, piezoelectric, capacitive) within a single integrated unit. This universality reduces the need for separate target systems for different detection methods, thereby managing complexity while improving accuracy.
3Adaptability or versatility
If real-time scoring and digital features are added, then gameplay immersion is enhanced, but system complexity and cost increase
Solution Approach 1:
The system implements real-time feedback through digital scoring, augmented reality overlays, and immediate game state updates. This feedback loop enhances gameplay immersion by providing players with instant information about hits, scores, and game status without requiring complex manual tracking systems.
Solution Approach 2:
The smart target system automatically tracks hits, calculates scores, and updates game state without requiring external intervention. This self-service capability reduces the need for manual scorekeeping and complex referee systems, thereby managing digital system complexity while maintaining versatile gameplay features.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables accurate and immersive gameplay by providing real-time scoring and enhanced gameplay features, merging physical and digital elements for a more engaging experience.
Implementation Method 1
a smart target that includes a piezoelectric sensor configured to detect an impact of an object
Data Source
AI summary
An extended-reality projectile-firing gaming system includes a projectile-firing device that includes a projectile repository, a battlefield object, a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the battlefield object, an extended-reality gaming application, and an extended-reality device. The extended-reality device includes at least one display and is configured to provide computer-aided vision of real and virtual objects and a computer-aided interface for interaction with the real and virtual objects, the computer-aided interface configured to receive commands or instructions associated with the real and virtual objects and corresponding to the gameplay configuration.


