Smart Target Multisensor Hit Attribution for XR Scoring

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Solution Overview

Problem

Existing projectile-firing games, such as paintball and laser tag, lack accurate hit attribution and integration of digital features, providing either tactile feedback without score tracking or real-time scoring without tactile feedback.

Innovation Solution

A smart target co-witnessing hit attribution system using augmented reality (AR), virtual reality (VR), and extended-reality (XR) eyewear, combined with wirelessly interconnected blasters and wearables, to track and manage projectile hits, providing a mixed reality gaming experience with accurate scoring and interactive gameplay elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If projectile-firing games like paintball are used, then tactile feedback is provided, but accurate score tracking and hit attribution are lacking

Engineering Contradiction:
Improvehit attribution accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent combines multiple sensing modalities (acoustic sensors, optical sensors, inertial measurement units) into an integrated smart target system. This merging of different detection methods enables accurate hit attribution by cross-validating signals from multiple sources, resolving the contradiction between measurement precision and device complexity through synergistic integration.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The smart target acts as an intermediary device between the projectile and the scoring system. It captures impact signals through multiple sensors, processes them through control circuitry, and transmits verified hit data to the gaming system, thereby enabling accurate hit attribution without requiring direct integration between all game components.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If laser tag is used, then real-time scoring is provided, but tactile feedback is absent

Engineering Contradiction:
Improvescoring accuracyVSAvoidlack of tactile feedback
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The system segments the feedback modalities by assigning different sensor types to detect different aspects of the impact. Acoustic sensors detect the impact sound, optical sensors detect projectile presence, and IMUs detect vibration, allowing the system to provide both reliable scoring verification and tactile feedback confirmation through separate detection channels.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the physical parameters detected by using multiple sensor types that respond to different aspects of the same event (acoustic frequency, optical reflection, vibration amplitude). This multi-parameter approach enables both accurate scoring and tactile feedback by measuring the same impact through different physical quantities.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If multiple sensors are used for hit detection, then measurement precision is improved, but device complexity increases

Engineering Contradiction:
Improvehit detection accuracyVSAvoidsensor system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The smart target system performs self-verification by having multiple sensors independently detect the same impact event and cross-validate their readings. The control circuitry automatically processes and correlates signals from acoustic, optical, and inertial sensors to confirm hits, enabling the system to self-validate measurements without external intervention, thereby improving precision while managing complexity through automated processing.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The control circuitry is designed with multi-functionality to handle signals from multiple sensor types (acoustic, optical, inertial) through a unified processing architecture. This universal processing approach enables the system to manage multiple sensors efficiently, improving hit detection precision while containing device complexity through integrated, multi-purpose control logic.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables a rich, immersive gaming experience with precise hit tracking, allowing players to engage in digitized gameplay scenarios with real-time scoring and interactive features, enhancing engagement and enjoyment.

Implementation Method 1

a piezoelectric sensor configured to detect an impact of an object on or within a predetermined distance from a predetermined location relative to the smart target and generate a piezoelectric sensor signal

Methodology Applied
Scientific EffectPiezoelectric effect: Piezoelectric Effect

Implementation Method 2

an infrared sensor configured to detect infrared radiation and generate an infrared sensor signal

Methodology Applied
Scientific EffectInfrared radiation detection: Infrared Radiation

Data Source

PatentUS12415140B2Smart target co-witnessing hit attribution system and method
Publication Date: 2025.09.16 GO PLAY HOLDINGS INC
  • US12415140B2 patent drawing
  • US12415140B2 patent drawing
  • US12415140B2 patent drawing

AI summary

An extended-reality projectile-firing gaming system includes a projectile-firing device that includes a projectile repository, a battlefield object, a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the battlefield object, an extended-reality gaming application, and an extended-reality device. The extended-reality device includes at least one display and is configured to provide computer-aided vision of real and virtual objects and a computer-aided interface for interaction with the real and virtual objects, the computer-aided interface configured to receive commands or instructions associated with the real and virtual objects and corresponding to the gameplay configuration.