Smartphone Game Control via Motion Sensor World Rotation

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Solution Overview

Problem

Smartphones, despite their advanced processing and communication features, are not well-suited for playing video games that require complex control mechanisms or immersive interactions, as they lack the tactile feedback and motion sensing capabilities of dedicated game controllers.

Innovation Solution

A game device and method that utilizes a touchscreen and motion/orientation sensors on portable electronic devices, such as smartphones, to control game characters and modify virtual worlds by rotating or translating them based on device motion, allowing for immersive gameplay experiences even on single or multiple devices in communication with each other.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If smartphones are used for video game play, then portability and accessibility are improved, but control precision and interaction quality deteriorate

Engineering Contradiction:
ImproveportabilityVSAvoidcontrol precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent combines multiple input modalities (touchscreen, accelerometer, gyroscope, magnetometer) into a unified control system that works together to provide both touch-based direct control and motion-based contextual control, resolving the contradiction between smartphone portability and control precision

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The smartphone serves multiple functions simultaneously: it acts as a display device, motion sensor platform, compass, and controller, allowing a single device to replace multiple dedicated gaming devices while maintaining control precision through diverse sensor inputs

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If motion sensors are added to enhance control capabilities, then interaction quality is improved, but device complexity increases

Engineering Contradiction:
Improveinteraction qualityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The smartphone's existing sensors (accelerometer, gyroscope, magnetometer) are repurposed for gaming control functions, allowing the device to serve both its original communication purposes and enhanced gaming interaction without adding dedicated gaming hardware

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses the smartphone's own built-in sensors to provide motion-based control and environmental awareness, eliminating the need for external motion sensing accessories and reducing overall system complexity

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables immersive and interactive video game experiences on smartphones by leveraging touchscreen inputs and motion sensors to simulate complex control mechanisms, enhancing player engagement and interaction with virtual environments, even in multi-player scenarios.

Implementation Method 1

a touchscreen configured to provide user inputs based on contact with the touchscreen

Methodology Applied
Scientific EffectCapacitive sensing:

Implementation Method 2

at least one motion or orientation related sensor configured to provide information related to movement or orientation of the frame

Methodology Applied
Scientific EffectAccelerometry: Accelerometer

Implementation Method 3

at least one motion or orientation related sensor configured to provide information related to movement or orientation of the frame

Methodology Applied
Scientific EffectGyroscope effect: Gyroscope

Data Source

PatentUS11684851B2Video game with mobile device input dynamics
Publication Date: 2023.06.27 ACTIVISION PUBLISHING INC
  • US11684851B2 patent drawing
  • US11684851B2 patent drawing
  • US11684851B2 patent drawing

AI summary

A portable electronic device may be configured for play of a video game, with user controlled game characters operated based on inputs received on first user inputs of the device and a virtual game world modified based on information from motion-related sensors of the device. The modification of the virtual game world may be rotation and/or translation of the virtual game world in a gravitational reference frame. The portable electronic device may also allow for user configuration of the virtual game world.