Smartphone Gesture Control for Markerless 3D Device Interaction

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Solution Overview

Problem

Existing home automation techniques rely on cumbersome markers or sensors, and complex equipment, making them expensive and inefficient for real-time motion capture in pervasive computing environments, limiting their deployment and user experience.

Innovation Solution

A smartphone with a motion sensory control device detects gestures in a 3D space, allowing selection and control of devices without markers or sensors, and switches operation modes to conserve power, enabling intuitive gestural interaction and ambient intelligence.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Difficulty of detecting and measuring

If conventional motion capture approaches using markers or sensors are employed, then motion detection capability is achieved, but device complexity and cost increase significantly

Engineering Contradiction:
Improvemotion detection capabilityVSAvoidsystem complexity
Core Design Contradiction:
Difficulty of detecting and measuringVSDevice complexity

Solution Approach 1:

The patent extracts the motion detection functionality from complex dedicated motion capture systems and relocates it to a smartphone device. The smartphone's existing camera and processor are utilized to perform gesture recognition, eliminating the need for specialized markers, sensors, or bulky equipment while maintaining motion detection capability.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The smartphone serves multiple functions: it acts as both the motion detection device and the control interface for the target device. The single device performs gesture recognition, wireless communication, and control signal generation, replacing the need for separate specialized equipment for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Area of stationary object

If multiple cameras are deployed for motion capture, then measurement coverage is improved, but real-time operation becomes difficult due to data volume

Engineering Contradiction:
Improvedetection coverageVSAvoidreal-time processing capability
Core Design Contradiction:
Area of stationary objectVSProductivity

Solution Approach 1:

The patent segments the motion detection task into distinct phases: video capture, gesture identification, and control signal generation. By processing only relevant portions of the video data (specifically identifying gesture patterns rather than analyzing all pixel data), the system maintains real-time operation while achieving effective motion detection coverage.

Inventive Principle:
Principle #1Segmentation

3Speed

If continuous motion monitoring is performed, then gesture detection responsiveness is improved, but power consumption increases

Engineering Contradiction:
Improvegesture detection responsivenessVSAvoidpower consumption
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

The system employs periodic action by activating the camera and processing video data only when motion or potential gestures are detected, rather than continuously monitoring. This allows the system to maintain responsiveness to gestures while significantly reducing power consumption during idle periods when no interaction is occurring.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS11561519B2Systems and methods of gestural interaction in a pervasive computing environment
Publication Date: 2023.01.24 SIM IP HXR LLC
  • US11561519B2 patent drawing
  • US11561519B2 patent drawing
  • US11561519B2 patent drawing

AI summary

The technology disclosed relates to selecting among devices room to interact with. It also relates operating a smart phone with reduced power consumption. It further relates to gesturally interacting with devices that lack gestural responsiveness. The technology disclosed also relates to distinguishing control gestures from proximate non-control gestures in a pervasive three dimensional (3D) sensory space. The technology disclosed further relates to selecting among virtual interaction modalities to interact with.