Smartphone Proximity Card Emulation via Antenna Modulation

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Solution Overview

Problem

Users often forget to carry proximity cards, which can prevent them from accessing functions like keyless door access or contactless payments, as these cards require physical presence and can be cumbersome to carry.

Innovation Solution

A portable computing device, such as a smartphone, is enabled to emulate a proximity card by storing identification numbers and using an antenna to communicate with proximity card readers, allowing it to respond as if it were a physical card, while also supporting wireless charging using the same antenna.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a proximity card is used for wireless access, then convenience of access is improved, but the risk of losing or forgetting the card increases

Engineering Contradiction:
Improveconvenience of accessVSAvoidrisk of losing card
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent combines the proximity card functionality with a smartphone by integrating an NFC antenna and card emulation software into the mobile device. This merging eliminates the need to carry a separate physical card while maintaining wireless access capabilities, directly resolving the contradiction between convenience and reliability.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The smartphone creates a digital copy of the proximity card's identification data and emulates its functionality through software. This copying approach allows the smartphone to replicate the card's access function without requiring the physical card itself, solving the problem of forgetting or losing the original card.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If a separate proximity card is carried, then access function is enabled, but device complexity increases

Engineering Contradiction:
Improveaccess functionVSAvoidnumber of items to carry
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The smartphone is designed to perform multiple functions including proximity card emulation, wireless charging, and general computing tasks. By making the smartphone universal and multi-functional, the patent eliminates the need for separate dedicated proximity cards, thereby reducing the number of items users need to carry while maintaining access functionality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges the proximity card function with the smartphone by integrating NFC hardware and card emulation software. This combination reduces the overall system complexity by consolidating multiple functions into a single device that users already carry for other purposes.

Inventive Principle:
Principle #5Merging (Combining)

3Reliability

If an antenna is dedicated solely to proximity card communication, then communication reliability is improved, but device versatility decreases

Engineering Contradiction:
Improvecommunication reliabilityVSAvoidantenna usage
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent implements a universal antenna system that can operate in multiple modes: proximity card emulation mode, wireless charging mode, and general wireless communication mode. This multi-functional antenna design maintains communication reliability through proper mode switching while maximizing device versatility by eliminating the need for dedicated single-function antennas.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The antenna system dynamically switches between different operational modes based on the detected signal type and usage context. This dynamic adaptability allows the same antenna to reliably serve multiple functions including proximity card communication, wireless charging, and general wireless communication without compromising performance in any single mode.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution eliminates the need to carry separate proximity cards, providing convenient and secure access to functions like door access and contactless payments, with improved security against cloning and theft, and allows for easy provisioning over the air.

Implementation Method 1

A portable computing device may include an antenna, storage that stores an identification number, and a processor. The processor is configured to control modulation of the identification number onto a carrier signal received by the antenna from a proximity card reader device

Methodology Applied
Scientific EffectElectromagnetic induction: Electromagnetic Induction

Implementation Method 2

The processor is configured to control modulation of the identification number onto a carrier signal received by the antenna from a proximity card reader device to enable the portable computing device to emulate a proximity card

Methodology Applied
Scientific EffectModulation: Phase Modulation

Data Source

PatentUS10122841B2Smartphone proximity card emulation
Publication Date: 2018.11.06 MICROSOFT TECHNOLOGY LICENSING LLC
  • US10122841B2 patent drawing
  • US10122841B2 patent drawing
  • US10122841B2 patent drawing

AI summary

Methods, systems, and computer program products are provided that enable a portable computing device to emulate a proximity card. A portable computing device is provided that includes an antenna, storage that stores an identification number, and a processor. The processor is configured to control modulation of the identification number onto a carrier signal received by the antenna from a proximity card reader device. In this manner, an applicable function may be enabled, and the portable computing device emulates a proximity card. The antenna may be specific to proximity card emulation, or may be shared with other portable computing device functions, such as wireless charging.