Smartwatch Crown Interaction for Dynamic Watch Face Objects

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Solution Overview

Problem

Interacting with a smartwatch through its small screen is cumbersome, and current methods of using the watch crown for interaction, such as switching interfaces and adjusting parameters, are monotonous and fail to meet user's personalized needs, underutilizing its potential functions.

Innovation Solution

The smartwatch displays interactive objects on the watch face interface, allowing users to control these objects by rotating the crown, with the direction of rotation determining the object's movement or interaction, enhancing user engagement and experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the smartwatch uses only the small screen for interaction, then the device structure remains simple, but the user experience becomes cumbersome

Engineering Contradiction:
Improveuser experienceVSAvoidinteraction methods
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent combines the crown interaction mechanism with virtual object manipulation on the screen. The crown's physical rotation is merged with digital object control, creating a unified interaction system that leverages both tactile feedback and visual display to improve ease of operation without significantly increasing device complexity

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces virtual objects as intermediaries between the user and the smartwatch functions. These objects serve as mediators that translate crown rotation gestures into meaningful interactions, making the interaction model more intuitive and easier to operate while maintaining relatively simple device architecture

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If the crown is used only for switching interfaces and adjusting parameters, then the interaction model remains simple, but the crown's potential functions are underutilized

Engineering Contradiction:
Improvecrown interaction capabilitiesVSAvoidinteraction model
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the crown multi-functional by enabling it to control various virtual objects (characters, animals, items) in addition to its traditional functions. The same physical component now serves multiple purposes: interface navigation, parameter adjustment, and virtual object manipulation, thereby increasing adaptability without proportionally increasing interaction model complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces dynamic virtual objects that respond to crown rotation in real-time. These objects can move, change state, and provide feedback based on the direction and intensity of rotation, making the interaction model more adaptable and engaging while building upon the existing dynamic capabilities of smartwatch displays

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If the interaction method is monotonous with limited functions, then the system remains easy to understand, but it fails to meet user's personalized needs

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidinteraction system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies different interaction behaviors to different virtual objects based on their local characteristics. Each object type (character, animal, item) can have unique response patterns to crown rotation, allowing personalized interaction experiences for different objects while maintaining a relatively simple overall interaction system framework

Inventive Principle:
Principle #3Local quality

Data Source

PatentEP4685615A1Interaction method and smart watch
Publication Date: 2026.01.28 HUAWEI TECH CO LTD
  • EP4685615A1 patent drawingFigure 1
  • EP4685615A1 patent drawingFigure 2
  • EP4685615A1 patent drawingFigure 3(a)~3(f)

AI summary

This application provides an interaction method and a smartwatch. The method includes: displaying a watch face interface, where the watch face interface includes a first object and a first control; in response to a first operation of a user on the first control, controlling the first object to move forward; detecting an operation of rotating a crown by the user, and determining a rotation direction; when the rotation direction is a first direction, in response to the operation of rotating the crown by the user, enabling the first object to shift leftward while controlling the first object to move forward; and when the rotation direction is a second direction, in response to the operation of rotating the crown by the user, enabling the first object to shift rightward while controlling the first object to move forward. The smartwatch in this application may display, on the watch face interface, an object that can interact with the user. When the user rotates the crown, the smartwatch may control, based on the operation of rotating the crown by the user, the object on the watch face interface to interact with the user. This can enhance interaction between the smartwatch and the user, make interaction more interesting, and help improve user experience.