Social Avatar Closet for Multi-Player Modification

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Solution Overview

Problem

Existing avatar modification systems lack a social aspect, making modifications a single-player experience even when multiple users are interacting within the same or different applications, with changes not visible to remote users until confirmed and applied.

Innovation Solution

Integrating a social avatar closet that allows multiple users to interact and modify their avatars in a shared virtual environment, enabling real-time viewing and interaction of modifications across different applications and platforms, with features like item trading, suggestion, and collaboration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If avatar modification is implemented as a single-player experience with offline repository access, then users can freely customize their avatars, but the modifications are not visible to other users until confirmed and applied

Engineering Contradiction:
Improveavatar customization freedomVSAvoidvisibility of modifications to other users
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent combines the single-player avatar customization experience with multi-player social interaction by merging the offline repository access with online real-time collaboration features, allowing users to simultaneously customize avatars and share modifications with others

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces a server as an intermediary that receives modification data from local users and distributes it to remote users, enabling real-time visibility of avatar changes across the network without requiring all users to be in the same local environment

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple users access the same application for avatar modification, then social interaction is enabled, but the modification experience remains sequential rather than simultaneous

Engineering Contradiction:
Improvesocial interaction capabilityVSAvoidreal-time collaboration efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent makes the avatar modification system dynamic by allowing real-time updates and changes during the modification process itself, rather than requiring sequential access. Multiple users can simultaneously view and modify avatar parameters, with changes reflected immediately for all participants

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent allows users to pre-configure their local repositories with avatar items before entering the social modification environment, enabling them to quickly start collaborative modification without waiting for other users to prepare their resources

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If users modify avatars in different applications or games, then cross-application versatility is achieved, but there is no shared virtual environment for viewing modifications

Engineering Contradiction:
Improvecross-application compatibilityVSAvoidshared virtual environment infrastructure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal virtual environment (such as a virtual closet or changing room) that can serve multiple applications and games, allowing users from different applications to converge in a single shared space for avatar modification and social interaction

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8788957B2Social virtual avatar modification
Publication Date: 2014.07.22 MICROSOFT TECHNOLOGY LICENSING LLC
  • US8788957B2 patent drawing
  • US8788957B2 patent drawing
  • US8788957B2 patent drawing

AI summary

The techniques disclosed herein integrate a social aspect into avatar modification. Multiple users may access a virtual environment that allows users to modify the user's avatar. The users in the application may be any combination of remote and local players. The users' avatars may be associated with the same application or different applications. The users may interact in the same virtual environment while modifying their respective avatars. Any user in the virtual environment may view modifications that are made to other users' avatars and interact with other users while modifications are made. Thus, the techniques disclosed allow avatar modification to be a multi-player experience.