Dynamic Social Avatar Display Configuration

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Solution Overview

Problem

Current social avatar display technologies are inflexible and rigid, failing to adapt to complex social scenes, especially in multi-participant sessions, limiting personalized interactions and management options.

Innovation Solution

A method and apparatus for dynamically configuring and managing avatars in social sessions, allowing for flexible display of multiple avatars based on configuration information, including selection, positioning, and interaction options, to enhance user experience and interaction efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a fixed display policy for avatars is used, then the system is simple to implement, but it cannot adapt to complex social scenes and limits personalized interactions

Engineering Contradiction:
Improveadaptability to social scenesVSAvoiddisplay policy complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic avatar display by allowing the display policy to change based on social scene context. The system dynamically determines which avatars to display and how to display them based on factors like user identity, social relationship, and scene type, transforming the static display policy into a dynamic adaptive system.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes display parameters (such as avatar visibility, position, and size) based on different social scenes and user configurations. By allowing these parameters to be adjusted and customized, the system achieves adaptability without requiring complete system redesign for each scenario.

Inventive Principle:
Principle #35Parameter changes

2Loss of information

If all N avatars are displayed in the session interface, then complete information is provided, but the interface becomes cluttered and user experience deteriorates

Engineering Contradiction:
Improveavatar information completenessVSAvoidinterface usability
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent extracts and displays only the necessary avatar information based on social scene requirements and user configuration. Instead of showing all N avatars unconditionally, the system selectively extracts and displays M avatars (where M ≤ N) that are most relevant to the current context, maintaining information completeness while improving interface usability.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent applies partial display action by showing only the essential subset of avatars needed for the current social interaction rather than displaying all available avatars. This partial display approach prevents interface clutter while ensuring that all necessary interaction information remains accessible.

Inventive Principle:
Principle #16Partial or excessive action

3Adaptability or versatility

If the avatar display is rigid and inflexible, then the system is easy to manage, but it cannot meet individual user requirements in complex social sessions

Engineering Contradiction:
Improvedisplay flexibilityVSAvoidmanagement complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal avatar display system that can adapt to multiple social scenarios and user preferences through a unified configuration mechanism. The display policy supports multiple display modes and customization options within a single system framework, achieving flexibility without proportionally increasing management complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240193705A1Social processing method and related device
Publication Date: 2024.06.13 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240193705A1 patent drawing
  • US20240193705A1 patent drawing
  • US20240193705A1 patent drawing

AI summary

A social processing method includes displaying a session interface of a social session comprising N social objects, N being an integer greater than 1, and each social object having an avatar, the avatar being an image configured for interacting with other social objects through an interaction behavior; obtaining configuration information, the configuration information being information on M avatars to-be-displayed of N avatars, and M being an integer less than or equal to N; and displaying the M avatars in the session interface according to the configuration information.