Social Distance Score-Based User Object Display in Virtual Spaces

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Solution Overview

Problem

Existing virtual space systems fail to effectively control the appearance of users based on their social relationships, limiting the ability to dynamically adjust avatars or environments according to the user's social connections.

Innovation Solution

A system that includes a distance score storage unit to store relationships between users and a control unit to determine and display user objects based on these relationships, allowing for personalized avatar or environment models based on social graph data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a virtual space system displays user appearances uniformly without social relationship consideration, then the system is simple to operate, but it cannot provide personalized appearance control based on social relationships

Engineering Contradiction:
Improveappearance control adaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic appearance control where user avatars automatically adjust their appearance based on real-time social relationship data. The system transitions from static uniform appearance to dynamic personalized appearance by continuously monitoring distance scores and selecting appropriate appearance models, resolving the contradiction between adaptability and complexity through automated dynamic adjustment

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs self-service by automatically selecting and applying appearance models based on pre-stored distance score data without requiring manual user intervention. The control unit autonomously determines which appearance model to display based on the relationship between users, reducing the operational burden on users while maintaining high adaptability

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If the system stores and processes multiple distance score data for each user relationship, then appearance control based on social relationships is achieved, but data processing complexity increases

Engineering Contradiction:
Improvesocial relationship recognition capabilityVSAvoiddata processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies preliminary action by pre-storing distance score data for various user relationships in advance. Instead of calculating relationships in real-time during display, the system retrieves pre-computed distance scores from storage, significantly reducing processing complexity while maintaining the capability to recognize and respond to different social relationships

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses copying by storing simplified distance score representations of complex social relationships. Rather than processing full relationship graphs in real-time, the system copies and retrieves pre-processed distance score data that captures essential relationship information, reducing computational burden while preserving adaptability

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250232486A1System, method, program, user terminal, and server for displaying object of user in virtual space
Publication Date: 2025.07.17 CYGAMES INC
  • US20250232486A1 patent drawing
  • US20250232486A1 patent drawing
  • US20250232486A1 patent drawing

AI summary

One or more embodiments of the invention is a system for displaying an object of a user in a virtual space and includes: a distance score storage unit that stores a distance score indicating the relationship from one user to another user; and a control unit that determines a model of an object of a display-target user on the basis of a distance score indicating the relationship from the display-target user to a user of a user terminal, the distance score being stored in the distance score storage unit, and performs control so as to display the object of the display-target user on the user terminal on the basis of the determined model of the object.