Social Expression Card With RFID Virtual Goods Integration

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Solution Overview

Problem

Social expression cards, such as greeting cards and postcards, are limited to basic, non-interactive experiences and lack the capability to provide enhanced engagement beyond traditional audiovisual outputs.

Innovation Solution

Integration of machine-readable storage, such as RFID tags or NFC tags, into social expression cards to store data related to virtual goods, allowing them to interact with videogames and generate virtual environments, enabling redeemable virtual items and enhanced gameplay experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If machine-readable storage is integrated into social expression cards, then interactivity and user engagement are enhanced, but device complexity increases

Engineering Contradiction:
ImproveinteractivityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines traditional social expression card elements (graphics, text, theme) with machine-readable storage components (RFID tags, NFC tags, magnetic stripes, bar codes, Q codes) into a single integrated card structure. This merging allows the card to function both as a traditional greeting medium and as an interactive digital access point, resolving the contradiction by embedding complexity within the card itself rather than requiring separate systems.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The social expression card is designed to serve multiple functions: traditional greeting/theming, data storage, and digital game interaction. By making the card universal across these different uses, the patent enhances adaptability without requiring multiple separate devices, thus improving interactivity while managing complexity through multi-functionality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If machine-readable storage is integrated into social expression cards, then virtual goods and gameplay experiences are enhanced, but manufacturing complexity increases

Engineering Contradiction:
Improvevirtual good integrationVSAvoidmanufacturing complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent merges traditional card manufacturing processes with integration of machine-readable storage components. By combining these elements during the manufacturing process rather than requiring post-production assembly, the patent reduces manufacturing complexity while enabling virtual good integration.

Inventive Principle:
Principle #5Merging (Combining)

3Device complexity

If social expression cards provide only basic audiovisual outputs, then device complexity is low, but user engagement and experience quality are limited

Engineering Contradiction:
Improvedevice complexityVSAvoidexperience quality
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The machine-readable storage on the card acts as an intermediary between the physical card and the digital game system. It enables data transfer and authentication without requiring complex processing within the card itself, thus maintaining low device complexity while significantly enhancing experience quality through access to virtual goods and interactive gameplay.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10010795B2Enhanced social expression card for use with a videogame
Publication Date: 2018.07.03 ACTIVISION PUBLISHING INC
  • US10010795B2 patent drawing
  • US10010795B2 patent drawing
  • US10010795B2 patent drawing

AI summary

The present invention generally relates to methods and systems involving an enhanced social expression card that comprises machine-readable storage for data relating to one or more virtual goods. The one or more virtual goods may be, for example, redeemable in a virtual environment such as a videogame or an online virtual world.