Social Gaming Server Mediator for Remote Interaction

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Gaming establishments face challenges in enhancing player engagement and revenue through social interactions, as traditional social networks lack context and relevance, and existing gaming systems do not effectively facilitate social gameplay between players at different locations.

Innovation Solution

A system and method for establishing a social gaming environment where a gaming machine communicates with a social gaming server to create a remote gaming session, allowing users to interact and share game information, and manage social awards across different user devices, enabling remote participation and award transfer.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional social networks are used for gaming interactions, then user connectivity is provided, but context and relevance are lost due to the web-page only paradigm

Engineering Contradiction:
Improvesocial interaction capabilityVSAvoidgaming context
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

A social gaming server acts as an intermediary between the gaming machine and remote user devices, enabling social interactions while preserving gaming context. The server receives gaming information from the gaming machine and selectively distributes relevant portions to remote users, maintaining context relevance while enabling connectivity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If remote gaming sessions are established between gaming machines and user devices, then player engagement is enhanced, but system complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem architecture
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The social gaming server serves as a centralized intermediary that manages remote gaming sessions, handling communication between gaming machines and multiple user devices. This centralization enhances player engagement through remote participation while managing system complexity by consolidating session management functions on the server.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If gaming information is distributed to multiple remote users, then social interaction is enabled, but information management complexity increases

Engineering Contradiction:
Improvesocial connectivityVSAvoidinformation distribution
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The social gaming server extracts and selectively distributes only relevant portions of gaming information to remote users rather than transmitting all game data. This approach enables social connectivity by sharing meaningful game moments while simplifying information management by filtering and prioritizing data distribution.

Inventive Principle:
Principle #2Taking out (Extraction)

4Ease of operation

If social awards are transferred between users, then player satisfaction increases, but transaction management complexity increases

Engineering Contradiction:
Improveaward transferVSAvoidtransaction processing
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The social gaming server acts as an intermediary that manages award transfers between users. It handles the complexity of transaction processing, validation, and tracking while providing simple award transfer functionality to players, thereby increasing player satisfaction without exposing transaction management complexity to users.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11532204B2Social game play with games of chance
Publication Date: 2022.12.20 ARISTOCRAT TECHNOLOGIES INC
  • US11532204B2 patent drawing
  • US11532204B2 patent drawing
  • US11532204B2 patent drawing

AI summary

In one embodiment, a system, apparatus, and method for social gaming may include a gaming machine configured to play a game of chance and produce game information. A social gaming server can be configured to communicate with the gaming machine, may establish a remote gaming session between the gaming machine and a user device, and may distribute the portion of the game information to the user device.