Social Learning Game Using Color-Coded Piece Exchange

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Solution Overview

Problem

Existing educational and social interactive games focus on competition, failing to provide an environment where individuals can learn about each other without the pressure of achieving high scores or ratings, lacking an interactive setting for interpersonal learning.

Innovation Solution

A game system comprising multiple game boards, game pieces, and cards that encourage conversation among players, where players exchange pieces after answering questions, fostering social interaction and learning in a fun environment, with game pieces and boards having unique identifiers to determine turns and interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the game focuses on competition and scoring, then player engagement and motivation are improved, but the ability to learn about each other without pressure is worsened

Engineering Contradiction:
Improveplayer engagementVSAvoidpressure-free learning environment
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent inverts the traditional competitive game structure by making cooperation the winning condition. Instead of players competing to accumulate points, they work together to help each other complete collections by trading game pieces. The die roll mechanism randomly determines which player needs help, ensuring equal opportunity for all players to both give and receive assistance, thereby eliminating competitive pressure while maintaining engagement.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The game introduces game pieces as intermediary objects that facilitate interaction between players. These physical tokens serve as a medium through which players exchange information and build relationships. The pieces act as a buffer that structures the interaction, allowing players to focus on the social exchange rather than direct competition, thus creating a pressure-free learning environment.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If the game uses arbitrary scoring and ratings, then player compatibility can be determined, but the authenticity of interpersonal learning is worsened

Engineering Contradiction:
Improvecompatibility determinationVSAvoidauthentic interpersonal learning
Core Design Contradiction:
Measurement precisionVSLoss of information

Solution Approach 1:

The patent extracts the scoring and rating mechanisms from the game entirely. Instead of evaluating players based on arbitrary numerical scores, the game focuses solely on the process of exchange and interaction. Players trade game pieces based on mutual interest and conversation, without any judgment or evaluation of their responses. This removal of measurement mechanisms preserves the authenticity of interpersonal learning while still allowing players to discover compatibility naturally through interaction.

Inventive Principle:
Principle #2Taking out (Extraction)

3Productivity

If the game requires collecting pieces from all players, then completion motivation is improved, but the complexity of tracking interactions is worsened

Engineering Contradiction:
Improvecompletion motivationVSAvoidtracking interactions
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent uses color-coded game pieces to simplify tracking interactions. Each player is assigned a specific color, and their game pieces bear that color标识. This visual coding system allows players to quickly identify which pieces they have collected and which they still need, eliminating the need for complex tracking mechanisms. The color system provides immediate visual feedback on progress toward completion while keeping the interaction process simple and intuitive.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS10695658B2Educational and socially interactive learning game and method
Publication Date: 2020.06.30 DAYROFA COMPANY FOR GAMES W L L
  • US10695658B2 patent drawing
  • US10695658B2 patent drawing
  • US10695658B2 patent drawing

AI summary

The educational and socially interactive learning game includes a plurality of game boards, each game board having different uniquely identifiable indicia; a plurality of sets of game pieces, each game board having a corresponding set in which each game piece has the same identifiable indicia as the corresponding game board; a die having indicia on its faces, each game board having a face of the die bearing its corresponding identifiable indicia; and a plurality of game cards. Each player begins with a game board and corresponding of game pieces. Once the die is cast, the player who cast the die must ask a question eliciting personal information from the player whose game board corresponds to the indicia on the die, or play an educational game with that player. The players then exchange game pieces. The game ends when one player obtains a game piece from each of the other players.