Social Messaging System for Real-Time Photo Sorting

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Solution Overview

Problem

Current social messaging networks face difficulties in collecting and analyzing survey data in real-time and providing intuitive ways to interact with media content, lacking effective integration of messaging systems with the scalability of social networks.

Innovation Solution

A social messaging network system that enables real-time selection and sorting of photo and video content through hosting a social messaging network, receiving questions, generating answer objects, displaying them on a graphical user interface, and receiving feedback from user devices, allowing users to interact with content using gestures, ratings, and reaction shots, while distinguishing messaging interfaces and icons to prevent errors.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If email or traditional social network applications are used to conduct polls and surveys, then questions can be distributed to users, but real-time data collection and analysis capabilities are insufficient

Engineering Contradiction:
Improvereal-time data collection efficiencyVSAvoidtime delay in survey data analysis
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system transforms static survey data collection into a dynamic real-time process. Poll results are updated continuously as users respond, enabling live visualization of survey outcomes. The messaging network dynamically routes questions and collects responses instantly, eliminating batch processing delays inherent in traditional email-based surveys.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If traditional messaging interfaces are used in social networks, then communication between users is enabled, but intuitive interaction with media content is limited

Engineering Contradiction:
Improveintuitiveness of media content interactionVSAvoidcomplexity of messaging interface
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges messaging functionality with media content interaction into a unified interface. Users can poll, rate, and provide feedback on photos and videos directly within the messaging context, eliminating the need for separate survey tools. The interface combines chat elements with media galleries and interaction controls, creating an integrated experience that reduces operational complexity despite enhanced functionality.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If social networks aim to scale to accommodate many users, then network reach increases, but effective integration of messaging systems with survey capabilities deteriorates

Engineering Contradiction:
Improvescalability of social networkVSAvoideffectiveness of messaging-survey integration
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system segments survey functionality into modular components that can be independently deployed and scaled. Each messaging interaction containing poll or survey elements is handled as a discrete unit, allowing the network to scale horizontally by adding more messaging nodes without compromising integration effectiveness. The architecture separates content delivery, response collection, and data analysis into independent scalable services.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10025491B2Social messaging system for real-time selection and sorting of photo and video content
Publication Date: 2018.07.17 PIQPIQ INC
  • US10025491B2 patent drawing
  • US10025491B2 patent drawing
  • US10025491B2 patent drawing

AI summary

Systems and methods for implementing a social messaging network are provided herein. In some embodiments, a method includes hosting a social messaging network, receiving a contest from a sender client device, generating a set of answer objects having a visibility region and a tap region, sending instructions for generating a graphical user interface to a recipient client device, displaying the set of answer objects on the graphical user interface, and receiving feedback from the recipient client device.