Social Reward System for Human-in-the-Loop Data Classification

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Solution Overview

Problem

Conventional automated mechanisms struggle to accurately identify elements within images and require human input, which can be tedious and uninteresting, making it difficult to design engaging games for information collection tasks.

Innovation Solution

An information collection system combining a game component and a social reward component, where participants earn points for game participation and performance, allowing them to reveal social information about other players, thereby motivating engagement through social connections and interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If conventional automated mechanisms are used for data classification, then automation level is improved, but measurement precision deteriorates

Engineering Contradiction:
Improveautomation levelVSAvoidclassification accuracy
Core Design Contradiction:
Extent of automationVSMeasurement precision

Solution Approach 1:

The patent introduces an intermediary system that bridges automated mechanisms and human judgment. The system presents data items to human participants through a game interface, allowing humans to perform classification tasks with high precision while the automated system manages participant coordination, data presentation, and result aggregation, thus achieving both high automation level and measurement precision

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent segments the classification task into distinct components: automated data preparation and presentation, human judgment and classification, and automated result processing. This segmentation allows each component to operate at its optimal level, with automation handling routine operations and humans handling complex classification decisions

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If engaging games are designed for information collection, then ease of operation is improved, but device complexity deteriorates

Engineering Contradiction:
Improveparticipant engagementVSAvoidgame system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent creates a multi-functional system where the game platform serves multiple purposes: it presents classification tasks, tracks participant performance, manages reward distributions, and aggregates results. This universal design allows the same interface to handle both simple classification operations and complex game mechanics, improving ease of operation without proportionally increasing perceived complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system implements continuous feedback loops where participants receive immediate responses to their classifications, view their performance relative to others, and see reward accumulations. This feedback mechanism simplifies the user experience by making the complex game system feel responsive and intuitive, while the automated backend handles the complexity of tracking and managing these feedback signals

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8480495B2Social rewards for online game playing
Publication Date: 2013.07.09 ZHIGU HLDG
  • US8480495B2 patent drawing
  • US8480495B2 patent drawing
  • US8480495B2 patent drawing

AI summary

Useful information is acquired from a community of individuals by way of a game that rewards participants with social information about other participants. Points can be awarded to participants simply for participation and/or as a function of game performance. Such points can subsequently be exchanged to reveal information about game partners or other community members. Among other things, such a reward system can motivate individuals to perform tasks that might not otherwise be compelling and/or enjoyable.