Social Simulation Authoring Tool for Interactive Learning

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Solution Overview

Problem

Existing social simulation computer programs do not enable all steps of authoring, designing, and publishing, making the creation of comprehensive social simulations a lengthy and involved process.

Innovation Solution

A computer program that allows users to create, design, test, and publish social simulations by defining parameters, assigning scores to responses, and conditioning stages based on cumulative scores, enabling the creation of interactive scenarios with media elements like text, audio, and video.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If existing social simulation computer programs are used, then the simulation can be created with basic functionality, but the creation process is lengthy and involved because not all steps (authoring, designing, testing, publishing) are enabled in one program

Engineering Contradiction:
Improvesimulation creation efficiencyVSAvoidprogram functionality completeness
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent combines multiple previously separate tools (authoring tool, designing tool, testing tool, and publishing tool) into a single integrated social simulation computer program. This allows users to perform all steps of creating, designing, testing, and publishing simulations within one program, eliminating the need to switch between different applications and significantly improving creation efficiency.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The social simulation computer program is designed to perform multiple functions: authoring simulations with custom scenarios and characters, designing visual layouts and media elements, testing simulations for errors and functionality, and publishing simulations for distribution. This multi-functional capability allows a single program to replace multiple specialized tools.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If comprehensive social simulations with multiple media elements are created, then the learning experience is enhanced, but the creation process becomes more involved and time-consuming

Engineering Contradiction:
Improvesimulation interactivity and media integrationVSAvoidsimulation development time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The program includes pre-built templates for various simulation scenarios, character types, and media elements that users can select and customize. This preliminary preparation of common elements reduces the time required to create comprehensive simulations, as users don't need to build everything from scratch.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The program provides dynamic tools for easily adding and configuring multiple media elements (text, audio, video, animation) within simulations. Users can dynamically adjust media elements, character behaviors, and scenario parameters without requiring extensive programming knowledge, making it easier to create interactive and versatile simulations.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8798522B2Simulation authoring tool
Publication Date: 2014.08.05 NEXLEARN LLC
  • US8798522B2 patent drawing
  • US8798522B2 patent drawing
  • US8798522B2 patent drawing

AI summary

A computer program for creating a social simulation comprises code segments for enabling a user to create a plurality of social simulation stages, to create a map associating each of the plurality of stages with at least one other of the plurality of stages, and to assign a first score value to a first response and a second score value to a second response, wherein the first response and the second response are received from a student during at least one of the plurality of social simulation stages. The computer program further enables the user to assign a condition to a conditional stage of the plurality of simulation stages such that the student experiences the conditional stage only if a cumulative score corresponds to a target score, wherein the cumulative score includes the first score value and the second score value.