Social Interactive Wagering System Using Broadcast Codes

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Solution Overview

Problem

The advent of online services has led to a decline in social interactions during events and gambling, as online ticket purchasing and gambling platforms focus on convenience over human connection, lacking opportunities for camaraderie and social engagement.

Innovation Solution

A socially interactive wagering system that allows users to create and participate in wagers within designated social groups, using broadcasting devices to restrict interactions to specific areas, enabling creative bets and in-person settlements, while discouraging professional gamblers by offering neutral expected value wagers and facilitating communication through messaging and video chat applications.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If online ticket purchasing and gambling platforms are used, then convenience is improved, but social interactions and human connection deteriorate

Engineering Contradiction:
ImproveconvenienceVSAvoidsocial interactions
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system segments users into different groups (e.g., friends, acquaintances, strangers) and facilitates wagers within these segmented social circles. This allows online convenience while preserving social structure by enabling users to interact with specific groups rather than isolated individuals, thus maintaining social connections while enjoying digital accessibility.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The platform acts as an intermediary that connects users with similar social groups and interests. By introducing this mediating system, users can maintain their social structures while engaging in online wagers, as the platform facilitates connections without replacing face-to-face interactions entirely.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If online gambling platforms focus on efficiency and income generation, then productivity is improved, but social engagement and entertainment value deteriorate

Engineering Contradiction:
Improveincome generation efficiencyVSAvoidsocial engagement
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts wagering options, social group configurations, and interaction modes based on user behavior and preferences. This dynamic adaptation allows the platform to maintain entertainment value and social engagement while still achieving productivity goals through flexible, user-responsive design rather than rigid efficiency-focused structures.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The platform changes key parameters such as wager types, social group compositions, and interaction rules to enhance social engagement. By varying these parameters, the system maintains versatility and entertainment value while still generating income, moving away from fixed, efficiency-optimized models.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If preset betting options are provided against the house, then ease of operation is improved, but fairness and user control deteriorate

Engineering Contradiction:
Improvebetting simplicityVSAvoidfairness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

Instead of users betting against the house with preset odds, the system inverts the model by enabling users to bet against each other within their social groups. This inversion maintains ease of operation through simple peer-to-peer wagering while improving fairness, as users create and control the betting terms rather than accepting house-determined odds.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

Users self-determine wagering parameters, odds, and terms within their social groups rather than relying on house-set parameters. This self-service approach maintains simplicity by allowing users to create their own betting scenarios while ensuring fairness through mutual agreement and transparency among participants.

Inventive Principle:
Principle #25Self-service

4Ease of operation

If events are attended in groups, then social comfort is improved, but spontaneous social interactions with strangers deteriorate

Engineering Contradiction:
Improvesocial comfortVSAvoidspontaneous interactions
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system adds a digital dimension to social interactions by enabling online wagers that bridge physical and virtual spaces. Users can maintain their comfort in physical groups while simultaneously engaging in spontaneous interactions with strangers through the digital platform, effectively operating in multiple social dimensions simultaneously.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The platform segments social interactions into different layers: core groups for comfort and strangers for spontaneous interaction. By segmenting the social experience, users can enjoy the stability of their inner circles while also accessing opportunities for new connections through the wagering system.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11127248B2Social interactive wagering system
Publication Date: 2021.09.21 EBAY INC
  • US11127248B2 patent drawing
  • US11127248B2 patent drawing
  • US11127248B2 patent drawing

AI summary

A system and method includes one or more processors coupled to a memory, the one or more processors operable to read instructions from the memory to perform one or more steps or operations. The operations may include receiving a signal from a first device, sending a first code and an instruction to broadcast the code to a broadcasting device based on the signal, receiving an access request and a second code broadcasted from the broadcasting device from a second user device, and granting the second user device access to a feature of an application when the second code broadcasted from the broadcasting device matches the first code.