Software Interaction Replay for High-Fidelity Product Simulation

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Solution Overview

Problem

Current methods for demonstrating and training software products are costly, time-consuming, and lack fidelity or interactive complexity, with real product demonstrations being expensive, custom emulations being time-consuming, and video or screenshot assemblies being insufficiently interactive.

Innovation Solution

A system that captures and organizes user interactions with software applications, creating a simulation that mimics the original application's look and interactions, allowing for guided and controlled demonstrations or training scenarios.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the real software product is used for demonstration or training, then the demonstration is authentic and interactive, but it is expensive to operate and requires deep product knowledge to set up

Engineering Contradiction:
Improvedemonstration authenticityVSAvoidoperating cost
Core Design Contradiction:
ReliabilityVSUse of energy by stationary object

Solution Approach 1:

The patent creates a simulation environment that captures and replays user interactions with the software product. This simulation copy replicates the visual appearance and interaction sequences without requiring the actual software to be running, thereby maintaining demonstration authenticity while eliminating the high operating costs and setup requirements of using the real product.

Inventive Principle:
Principle #26Copying

2Loss of time

If custom software is built to emulate the product, then setup time and product stability issues are resolved, but creation and update costs are high

Engineering Contradiction:
Improvesetup timeVSAvoidcreation cost
Core Design Contradiction:
Loss of timeVSEase of manufacture

Solution Approach 1:

The system automatically captures user interactions with the software product and generates simulation data without requiring manual programming or configuration. This self-service approach eliminates the need for expensive custom software development while maintaining low setup times, as the simulation is created automatically from observed usage patterns.

Inventive Principle:
Principle #25Self-service

3Use of energy by stationary object

If video recordings or screenshot assemblies are used, then cost and time are reduced, but fidelity and interactive complexity are insufficient

Engineering Contradiction:
Improveoperating costVSAvoidsimulation fidelity
Core Design Contradiction:
Use of energy by stationary objectVSManufacturing precision

Solution Approach 1:

The patent creates an interactive simulation that dynamically responds to user input by replaying captured interaction sequences. Unlike static video recordings or screenshot assemblies, this simulation maintains temporal and spatial relationships of original interactions while allowing users to navigate and explore at their own pace, thereby achieving high fidelity without the costs of using the real product.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12505407B2Simulations based on capturing and organizing visuals and dynamics of software products
Publication Date: 2025.12.23 3SHARP LLC
  • US12505407B2 patent drawing
  • US12505407B2 patent drawing
  • US12505407B2 patent drawing

AI summary

A system and/or method enable capturing snapshots of visuals and dynamic behaviors of software products, state of computer input devices or other peripherals and rendering them as an experience that looks and feels like the actual software product by replaying the snapshots when the same or similar input information is received.