Online Somatosensory Dance Competition With Skeleton-Motion Scoring
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Solution Overview
Problem
Existing somatosensory dancing games are limited by large devices, slow song updates, and lack multi-player interaction, leading to restricted playability and lack of urgency in competitions.
Innovation Solution
An online somatosensory dance competition method that allows multiple players to share a room, uses standard movement images generated from user-uploaded dance videos, and scores players based on similarity to these images, supporting flexible device use and interactive gameplay with props and skills.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If somatosensory dancing games are played on large-size devices such as Android television or PS4 home game console, then the game experience is improved, but the portability is reduced and players can only play in regular places
Solution Approach 1:
The patent implements multi-functionality by enabling the dance game to run on multiple device types including mobile phones, tablets, and large-screen devices. The system extracts skeleton node images from dance videos and compares them against standard movement images, allowing the same game logic to operate across different device platforms while maintaining core gameplay experience
2Reliability
If songs for dancing games are produced and updated only by the official side, then the game quality is controlled, but the update speed is slow and cannot keep up with the latest trends
Solution Approach 1:
The patent implements self-service by allowing ordinary users to upload their own dance videos and have them automatically processed into playable game content. The system automatically extracts skeleton node images from uploaded videos, generates standard movement images through cluster analysis, and makes them immediately available for gameplay, enabling users to contribute and update game content themselves
Solution Approach 2:
The patent applies preliminary action by pre-processing uploaded dance videos to extract skeleton node images and generate standard movement images before they are needed for gameplay. The system performs conversion condition checks, skeleton extraction, and cluster analysis in advance, so that when users want to play or create content, the processing is already complete and ready for immediate use
3Ease of operation
If common somatosensory dancing games are mostly in a single-player level mode, then the game simplicity is maintained, but the multi-player interaction is lacking and it is difficult to create a sense of urgency for a multi-player competition
Solution Approach 1:
The patent merges single-player and multi-player modes into a unified system. Multiple players can join the same game room, compare their scores, and compete in real-time while each player still experiences the simple core gameplay of matching movements to rhythm. The system combines individual performance tracking with competitive elements through score comparison and room-based gameplay
Data Source
AI summary
This disclosure provides techniques of implementing online somatosensory dance competitions. The techniques comprise assigning a room to one or more players in response to receiving one or more requests of starting a game, wherein all players in a same room share a same dance video; outputting a plurality of standard movement images corresponding to the same dance video in a chronological order, wherein the plurality of standard movement images each indicate position coordinates of different skeleton nodes at a corresponding moment; receiving dance movement signals associated with each of the one or more players, and determining scores for each player based on a similarity between the dance movement signals and standard movement parameters, wherein the standard movement parameters correspond to the standard movement images; and collecting and outputting statistics on an overall score and ranking of each of the one or more players.


