Somatosensory Feedback Device for Speech Perception

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Solution Overview

Problem

Current sound-to-touch sensory substitution devices are inadequate for deaf individuals as they are costly, invasive, and limited in effectiveness, particularly for adults who have been deaf since birth, and fail to provide accurate and high-information rate auditory substitution.

Innovation Solution

A wearable somatosensation feedback device using signal processing and tactile interface devices, such as a vest with vibrating or motion-based feedback, that employs low bitrate audio compression algorithms like Discrete Cosine Transform to transform and map audio signals into tactile sensations, enabling deaf individuals to interpret skin sensations as audible speech and sounds.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If cochlear implants are used to provide auditory perception, then hearing function is restored, but the solution becomes expensive and requires invasive surgery

Engineering Contradiction:
Improvehearing function restorationVSAvoidinvasive surgery and high cost
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent replaces the mechanical/surgical cochlear implant system with a sensory substitution device that uses tactile feedback through the skin. Instead of implanting electrodes in the cochlea, the invention uses external transducers to convert audio signals into tactile sensations that can be perceived through skin contact, thereby avoiding invasive surgery while providing hearing assistance

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces tactile sensation as an intermediary medium to transmit audio information. Rather than directly stimulating the auditory nerve through implants, the system uses the skin as an intermediary to convey processed audio signals through vibrations and tactile patterns, making the hearing assistance non-invasive

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If band-pass filtering and solenoid-based tactile feedback are used in sound-to-touch devices, then audio signals are converted to tactile sensations, but the representation becomes inaccurate due to aliasing noise and limited bandwidth

Engineering Contradiction:
Improveaudio signal conversion capabilityVSAvoidtactile representation accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent employs dynamic frequency adjustment where the tactile feedback frequency is modulated based on the audio signal characteristics. Instead of using fixed-frequency solenoids, the system varies the vibration frequency dynamically to match the temporal patterns of speech and audio signals, eliminating aliasing noise and improving fidelity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent expands the tactile feedback from simple vibration intensity to multi-dimensional stimulation including frequency modulation, pattern variation, and spatial distribution across multiple contact points. This dimensional expansion allows accurate representation of complex audio signals beyond the limitations of single-frequency solenoids

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Device complexity

If fixed-frequency solenoids are used for tactile feedback, then the device structure is simple, but aliasing noise occurs and the bandwidth is insufficient for high-throughput data

Engineering Contradiction:
Improvetactile actuator structureVSAvoidaudio information fidelity
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The patent changes the operating parameters of the tactile actuators from fixed frequency to variable frequency operation. The system dynamically adjusts vibration frequency, amplitude, and temporal patterns to encode audio information accurately, transforming the actuators from simple on/off devices into high-bandwidth communication channels

Inventive Principle:
Principle #35Parameter changes

4Device complexity

If sound-to-touch devices are designed for low-bandwidth applications, then the device complexity is reduced, but the information rate is insufficient for full auditory substitution

Engineering Contradiction:
Improvesignal processing complexityVSAvoidinformation transmission rate
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The patent segments the audio signal into multiple frequency bands and maps each band to different tactile contact points or vibration patterns. This segmentation allows parallel transmission of multiple audio channels through the tactile interface, dramatically increasing the information rate while maintaining manageable device complexity through modular signal processing

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The device provides a cost-effective, non-invasive hearing substitution solution that overcomes temporal limitations of skin-based perception, allowing deaf adults to perceive auditory information and other data through somatosensation, without the need for invasive surgery, and can be configured to convey various types of information like news or message notifications.

Implementation Method 1

tactile interface devices (e.g., vibrating or motion-based feedback)

Methodology Applied
Scientific EffectElectromagnetic actuation: Electromagnetic Induction

Data Source

PatentEP2965729B1Providing information to a user through somatosensory feedback
Publication Date: 2019.07.10 BAYLOR COLLEGE OF MEDICINE
  • EP2965729B1 patent drawingFigure 1~2
  • EP2965729B1 patent drawingFigure 3
  • EP2965729B1 patent drawingFigure 4

AI summary

This invention describes a wearable device (100) which relies on an array of tactile interfaces (108) (such as vibration motors), and a methodological framework for sending high-bandwidth information through the skin in such a way that relevant information is able to work with the skin's sensory limitations. One example application provides speech perception to deaf individuals. The general term for mapping information from one sense to another is sensory substitution. Here, we describe a device and methodological framework for sound-to-touch sensory substitution device that can enable speech perception. This includes a guiding framework to capture relevant information while obeying physiological constraints of the skin. We also describe how the uses of the device can be generalized to other applications-for example, using vibrational patterns on the skin to encode real-time data streams from the Internet, such as stock market data, or weather data.