Somatosensory Running Game Control With Touchscreen Acceleration

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Solution Overview

Problem

Traditional somatosensory games require specific gamepads for non-motion-related functions like shooting and prop throwing, increasing game cost and limiting temporal spontaneity and freedom.

Innovation Solution

Map operation buttons, including an acceleration button, on a touch display of a somatosensory device, and use somatosensory data to accumulate acceleration energy, allowing simultaneous somatosensory and button controls without the need for a separate gamepad.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a specific somatosensory gamepad is used to realize non-motion-related functions, then the game functionality is improved, but the user's game cost increases and temporal spontaneity and freedom are limited

Engineering Contradiction:
Improvegame functionalityVSAvoidgame cost
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies universality by enabling ordinary somatosensory devices to perform multiple functions - both motion-based game control and non-motion-based functions (shooting, prop throwing, acceleration) through software mapping of operation buttons on the device's touch display. This eliminates the need for specialized gamepads while maintaining full game functionality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses copying by mapping virtual operation buttons onto the touch display of ordinary somatosensory devices, creating a software-based control interface that replicates the functionality of physical gamepad buttons. This allows standard devices to serve as game controllers without requiring specialized hardware.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If a specific somatosensory gamepad is used to realize non-motion-related functions, then the game functionality is improved, but temporal spontaneity and freedom are limited

Engineering Contradiction:
Improvegame functionalityVSAvoidtemporal spontaneity and freedom
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent enables ordinary somatosensory devices to serve as universal game controllers for both motion-based and non-motion-based functions, allowing users to play games spontaneously with devices they already own rather than requiring specialized equipment that limits when and where games can be played.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

By mapping operation buttons onto the touch display of ordinary devices, the patent creates a familiar and accessible control interface that users can operate intuitively, enhancing ease of operation and temporal spontaneity compared to specialized gamepads.

Inventive Principle:
Principle #26Copying

3Device complexity

If only somatosensory data is used for control, then device simplicity is maintained, but non-motion-related functions cannot be realized

Engineering Contradiction:
Improvedevice simplicityVSAvoidnon-motion-related functions
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent merges somatosensory data control with button operation data control into a unified game control system. Both motion-based input (from sensors) and non-motion-based input (from touch display buttons) are integrated and processed together, allowing the system to realize both motion-related and non-motion-related functions while maintaining device simplicity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent makes ordinary somatosensory devices multi-functional by combining their sensor capabilities with touch display button mapping, enabling them to perform both motion-based control and non-motion-based functions (shooting, prop throwing, acceleration) without requiring additional specialized hardware.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12551789B2Method for operating running-type somatosensory game
Publication Date: 2026.02.17 SHENZHEN SHIMI NETWORK TECH CO LTD
  • US12551789B2 patent drawing
  • US12551789B2 patent drawing
  • US12551789B2 patent drawing

AI summary

Disclosed herein are a method, apparatus and device for operating a running-type somatosensory game, and a computer-readable storage medium. The method comprises: after a preset running-type somatosensory game is started, mapping an operation button on a touch display module of a paired somatosensory device, the operation button comprising an acceleration button; acquiring somatosensory data and button operation data from the somatosensory device; performing a running operation according to the somatosensory data, and accumulating acceleration energy according to the somatosensory data; and when the acceleration energy reaches a set value, if operation data of the acceleration button is received from the somatosensory device, performing an acceleration operation. The running-type somatosensory game method of the present disclosure has the advantages of strong operability, low game cost, high game freedom, good gaming experience, etc.