Somatosensory Shooting Control With Touchscreen Button Mapping

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Solution Overview

Problem

Traditional somatosensory games lack the ability to implement non-motion-related functions such as shooting and prop throwing, requiring additional gamepads that increase cost and limit temporal spontaneity and freedom.

Innovation Solution

Map operation buttons, including shooting, reloading, flight, and prop throwing, on a touch display of a somatosensory device, using somatosensory data to adjust crosshair position and perform corresponding operations, eliminating the need for specific gamepads.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a specific somatosensory gamepad is used to implement shooting and prop throwing functions, then the game functionality is improved, but the game cost increases and temporal spontaneity is limited

Engineering Contradiction:
Improvegame functionalityVSAvoidgame cost
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the touch display of the somatosensory device serve multiple functions: it acts as both the display interface and the input device for shooting operations. By mapping shooting buttons and crosshair control directly on the touch display, the device eliminates the need for separate gamepads, thereby reducing cost while maintaining full shooting functionality

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent combines the functions of the gamepad into the existing touch display interface. The crosshair position control and shooting button functions are merged with the touch display's existing capabilities, allowing the same device to handle both display and input operations without requiring additional hardware

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If a specific somatosensory gamepad is used to implement shooting and prop throwing functions, then the game functionality is improved, but temporal spontaneity and freedom are limited

Engineering Contradiction:
Improvegame functionalityVSAvoidtemporal spontaneity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The touch display serves as a universal interface that can adapt to different shooting scenarios and game contexts. Users can interact with the interface at any time during the game, providing temporal spontaneity and freedom while maintaining full shooting and prop throwing functionality

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The interface dynamically adapts to user needs by allowing flexible interaction timing. The touch display interface can be accessed and operated at any moment during gameplay, enabling users to respond spontaneously to game situations without being constrained by fixed hardware interaction patterns

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If somatosensory data is used to control game character motion, then user participation and health benefits are improved, but non-motion-related functions cannot be realized

Engineering Contradiction:
Improveuser participationVSAvoidnon-motion-related functions
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent merges somatosensory motion control with touch display button control into a unified system. Motion data from the somatosensory device controls character movement, while touch input on the display handles shooting and prop throwing functions, creating a comprehensive control system that supports both motion and non-motion operations

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The control system is segmented into different input methods: somatosensory motion detection for movement actions and touch display input for shooting actions. This segmentation allows each input type to specialize in its suitable functions while working together to provide complete game control capability

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12551782B2Method for operating shooting-type somatosensory game
Publication Date: 2026.02.17 SHENZHEN SHIMI NETWORK TECH CO LTD
  • US12551782B2 patent drawing
  • US12551782B2 patent drawing
  • US12551782B2 patent drawing

AI summary

Disclosed herein are a method, apparatus and device for operating a shooting-type somatosensory game and a computer-readable storage medium. The method for operating the shooting-type somatosensory game comprises: after a preset shooting-type somatosensory game is started, mapping an operation button on a touch display module of a paired somatosensory device, the operation button comprising a shooting button; acquiring somatosensory data and button operation data from the somatosensory device; adjusting a position of a shooting crosshair on a graphical user interface of the shooting-type somatosensory game according to the somatosensory data; and if the operation data of the shooting button is received from the somatosensory device, performing a shooting operation based on a current crosshair position. The shooting-type somatosensory game method of the present disclosure has the advantages of low cost, wide applicability, strong game operability, etc.