3D Sound Field Simulation Using Direct and Diffracted Components

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Solution Overview

Problem

Existing sound field simulation technologies face significant computational challenges when reproducing wide outdoor sound fields in virtual three-dimensional spaces, particularly in scenarios where sound sources are obstructed by obstacles, leading to an excessive amount of calculation.

Innovation Solution

An information processing apparatus adjusts sound pressure levels and propagation timings for direct and diffracted sound components based on representative frequency bands and obstacle materials, generating synthetic sound by combining these components in a virtual three-dimensional space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If sound field simulation calculates volume and other parameters based on direct sound and diffracted sound for all sound data from the sound source, then acoustic realism is improved, but the amount of calculation becomes enormous

Engineering Contradiction:
Improveacoustic realismVSAvoidcalculation efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent segments sound data processing by dividing sound waves into direct sound components and diffracted sound components. The controller selectively applies detailed calculation (including diffraction) only to specific frequency bands where diffraction is significant, while using simplified processing for other frequency bands. This segmentation resolves the contradiction by maintaining acoustic realism for critical components while reducing overall computational load.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the processing parameters based on frequency band characteristics. For frequency bands where diffraction is significant, the system calculates volume and other parameters based on both direct and diffracted sound. For other frequency bands, simplified processing is applied. This parameter-based differentiation maintains acoustic realism where needed while improving calculation efficiency across the entire sound field.

Inventive Principle:
Principle #35Parameter changes

2Manufacturing precision

If the system processes all frequency bands with full diffraction calculation, then sound reproduction accuracy is improved, but computational complexity increases significantly

Engineering Contradiction:
Improvesound reproduction accuracyVSAvoidcomputational complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent segments the frequency spectrum into multiple bands and applies different processing complexities to each segment. Frequency bands where diffraction effects are significant receive full diffraction calculation, while other bands use simplified processing. This segmentation maintains sound reproduction accuracy for critical frequencies while reducing overall computational complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies partial diffraction calculation only to the extent necessary for accurate sound reproduction. Instead of calculating diffraction for all frequency bands equally, the system identifies and processes only those bands where diffraction has significant impact on sound quality. This partial action approach maintains accuracy where needed while avoiding unnecessary computational complexity.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12520099B2Information processing apparatus and method
Publication Date: 2026.01.06 TOYOTA JIDOSHA KK
  • US12520099B2 patent drawing
  • US12520099B2 patent drawing
  • US12520099B2 patent drawing

AI summary

An information processing apparatus includes a controller, and the controller is configured to adjust a sound pressure level and a timing of reaching an observation point with respect to a first component that reaches, within a virtual three-dimensional space, the observation point from a sound source in a shortest distance based on a representative frequency band of the sound source and material of an obstacle through which the first component passes, adjust a sound pressure level and a timing of reaching the observation point with respect to a second component other than the first component based on the representative frequency band of the sound source, generate synthetic sound by combining, at a ratio in accordance with an attribute of the sound source and an attribute of the obstacle, the first component and the second component with respect to which respective adjustments are made, and simulate the generated synthetic sound.