Real-Time Sound Modulation via Position Sensors

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Solution Overview

Problem

Existing toys lack the full play experience due to the lack of sound effects that are not coordinated with the toy's motion and orientation, resulting in a less immersive experience.

Innovation Solution

A system and method that utilize position sensors, processors, and speakers to modulate sound effects in real-time based on the positional changes of a moving object, allowing for the emission of aggregated modulated sound examples that correspond to the object's motion and orientation, using techniques such as amplitude and frequency modulation, and sampling rate changes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If sound effects are added to toys, then the play experience is enhanced, but the sound effects are not coordinated with the toy's motion and orientation

Engineering Contradiction:
Improvesound coordination with motionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the sound effects dynamic and adaptable to the toy's motion and orientation in real-time. Position sensors detect the toy's movement, and the processor dynamically adjusts sound parameters (volume, pitch, type) based on detected positional changes, transforming static sound playback into a dynamic, motion-responsive system.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback by continuously monitoring the toy's position through sensors and using this information to adjust sound effects. The processor receives positional data, determines positional changes, and modifies sound output accordingly, creating a closed-loop system where sound responds to motion and orientation changes.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If real-time sound modulation based on position sensors is implemented, then sound effects are coordinated with motion and orientation, but the device complexity increases

Engineering Contradiction:
Improvesound coordination with motionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies universality by designing a multi-functional system where a single integrated architecture handles position sensing, data processing, sound selection, parameter modulation, and audio output. The processor performs multiple functions (fetching sound examples, determining positional changes, modulating sounds) within a unified system, reducing the need for separate dedicated components for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system applies self-service by autonomously processing positional data and automatically selecting and modulating appropriate sound effects without external intervention. The processor independently determines positional changes from sensor data and adjusts sound parameters based on predefined criteria, making the system self-regulating and reducing the need for manual control mechanisms.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances the play experience by providing a more immersive and realistic sound interaction with toys, as the sound effects dynamically change with the object's motion and orientation, thereby increasing engagement and enjoyment.

Implementation Method 1

receiving positional data from one or more position sensors installed on a moving object

Methodology Applied
Scientific EffectPosition sensing:

Implementation Method 2

modulating the one or more sound examples based on the one or more positional changes according to predefined criteria

Methodology Applied
Scientific EffectAmplitude modulation: Phase Modulation

Implementation Method 3

modulating the one or more sound examples based on the one or more positional changes according to predefined criteria

Methodology Applied
Scientific EffectFrequency modulation: Phase Modulation

Implementation Method 4

using techniques such as amplitude and frequency modulation, and sampling rate changes

Methodology Applied
Scientific EffectSampling rate modulation:

Implementation Method 5

One or more speakers installed on the moving object may be used for emitting the aggregated modulated sound example

Methodology Applied
Scientific EffectElectroacoustic transduction:

Data Source

PatentUS9327203B2Systems and methods for real time sound effect modulation based on attitude variations
Publication Date: 2016.05.03 JOOJOOMEE INC
  • US9327203B2 patent drawing
  • US9327203B2 patent drawing
  • US9327203B2 patent drawing

AI summary

Provided are systems and methods for real time sound effect modulation based on attitude variations. The system may include one or more position sensors installed on a moving object, with the position sensors reporting positional data associated with the moving object. A memory may contain predetermined criteria for altering characteristics of a sound associated with the moving object, and a database may contain sound examples. A processor may receive the positional data from the position sensors and determine positional changes based on the data. The processor may fetch sound examples from the database and fetch predetermined criteria from the memory. The processor may modulate the sound examples based on positional changes according to the predefined criteria to produce modulated sound examples. The processor may aggregate the modulated sound examples to produce an aggregated modulated sound example. Speakers on the moving object may emit the aggregated modulated sound example.