Sound-Producing Shoe Impact Proximity Sensor Segmentation

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Solution Overview

Problem

Existing sound and light-producing shoes lack the ability to dynamically change sound effects based on user interaction and walking speed, and do not effectively incorporate proximity detection between shoes.

Innovation Solution

A sound-reproducing shoe equipped with a controller, memory, speaker, impact sensor, and proximity sensor that triggers pre-recorded sounds, such as a steam locomotive's chuff and whistle, and adjusts sound effects based on walking speed, using various detection methods like magnets, infrared, and RFID technology.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single impact sensor is used to trigger sound effects, then the shoe structure remains simple, but the ability to detect different walking speeds and interactions is limited

Engineering Contradiction:
Improvesound effect variationVSAvoidsensor system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The sensor system is segmented into multiple independent sensors: a first impact sensor for detecting foot strikes, a second impact sensor for detecting heel strikes, and a proximity sensor for detecting other shoes. Each sensor handles specific detection tasks, allowing the system to achieve varied sound effects through combination of sensor inputs without requiring a single complex sensor system

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The controller is designed to handle multiple functions: it processes signals from different sensor types, determines walking speed by analyzing impact patterns, detects proximity of other shoes, and selects appropriate sound effects. This multi-functional approach allows a single controller to manage complexity while providing versatile sound effects based on multiple detection parameters

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple sensors are added to detect walking speed and proximity, then sound effect adaptability improves, but the device complexity increases

Engineering Contradiction:
Improveinteractive sound responseVSAvoidsensor and control system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Multiple sensor functions are merged into a unified control system that processes inputs from the first impact sensor, second impact sensor, and proximity sensor simultaneously. The controller combines these inputs to determine walking speed and detect shoe-to-shoe interactions, then selects appropriate sound effects. This merging approach achieves interactive sound response while managing complexity through integrated processing

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If the shoe incorporates multiple sensors and sound effects, then user engagement and entertainment value increase, but the manufacturing complexity increases

Engineering Contradiction:
Improvesound effect customizationVSAvoidassembly process
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

Different sensors are placed at specific locations within the shoe: the first impact sensor is positioned to detect foot strikes, the second impact sensor to detect heel strikes, and the proximity sensor is located to detect other shoes. This localized placement allows each sensor to perform its specific function effectively while simplifying the overall manufacturing process by following established sensor mounting procedures

Inventive Principle:
Principle #3Local quality

Data Source

PatentEP3189742B1Sound-producing shoe including impact and proximity detectors
Publication Date: 2020.03.04 GRUBBA ROBERT
  • EP3189742B1 patent drawingFigure 1
  • EP3189742B1 patent drawingFigure 2
  • EP3189742B1 patent drawingFigure 3

AI summary

A shoe (10,12) incorporating sound-reproducing equipment that is triggered by the detection of one or more conditions. One of the conditions is the impact of the shoe (10,12) with the ground, such as when a user stomps the heel (20,22) on the ground. Another condition is the proximity of a second shoe (10,12) to a first shoe (10,12), such as when a user moves the left shoe (38,40) of a pair close to the right shoe (36,38). The detection of an impact may be used to trigger the reproduction of any desired sound - such as the "chuff" sound of a steam locomotive. The detection of the proximity of another shoe (10,12) may be used to trigger the reproduction of a different sound - such as a steam whistle.