3D Sound Source Positioning via Mobile Device Mapping

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Solution Overview

Problem

Current methods for positioning sound sources in three-dimensional immersive sound environments are cumbersome, particularly when adjusting location in the x-y-plane and height simultaneously, and existing hardware solutions are either limited in versatility or expensive.

Innovation Solution

A method and system that utilize a mobile device to obtain movement data, map it to a simulated output element in a virtual environment, and associate this movement with the actual output element, allowing for real-time control of the output element's position within the three-dimensional environment using output devices such as speakers or spotlights.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a user interface with separate x-y-plane and height adjustment screens is used, then sound source positioning is possible, but simultaneous adjustment of location and height becomes cumbersome

Engineering Contradiction:
Improveease of sound source positioningVSAvoidcomplexity of user interface
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a three-dimensional virtual environment representation that allows users to position sound sources by manipulating objects in 3D space rather than through separate 2D planes. This dimensional transformation enables simultaneous adjustment of x-y location and height through a single unified interface, resolving the contradiction between positioning capability and interface complexity

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent introduces a virtual environment as an intermediary layer between the user and the actual sound source positioning. Users interact with virtual sound sources and virtual output devices in a simulated 3D space, which then maps to real-world positioning. This intermediary virtual layer simplifies the interaction complexity while maintaining full positioning control

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If specialist hardware alternatives like joysticks are used, then sound source positioning becomes easier, but versatility is reduced and cost increases

Engineering Contradiction:
Improveease of sound source positioningVSAvoidversatility of positioning system
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements a virtual environment-based positioning system that can accommodate multiple types of output devices (speakers, spotlights, etc.) and multiple positioning methods (drag-and-drop, navigation, direct manipulation). This universal interface replaces specialized hardware with a multi-functional software solution that maintains ease of operation while significantly increasing system versatility

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent replaces physical mechanical positioning hardware (joysticks, specialized controllers) with a virtual software-based positioning system. The mechanical interaction is substituted with graphical user interface interactions in a virtual 3D environment, eliminating the need for expensive specialized hardware while maintaining intuitive control

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS10327089B2Positioning an output element within a three-dimensional environment
Publication Date: 2019.06.18 DSP4YOU LTD
  • US10327089B2 patent drawing
  • US10327089B2 patent drawing
  • US10327089B2 patent drawing

AI summary

Systems and methods for positioning an output element (102, 602) within a three-dimensional environment (104, 604) are described. Movement data relating to movement of a mobile device (120, 620) is obtained (206, 262). The movement data is mapped (208, 264) to movement of a simulated output element (503) in a virtual environment (505), which simulates the three-dimensional environment. The movement of the simulated output element is associated with movement of an output element within the three-dimensional environment so as to control the position of the output element within the three-dimensional environment. In one exemplary embodiment an output element (102) being a sound source is positioned in a three-dimensional, immersive sound environment (104). In another exemplary embodiment a focal point of a light beam (602) is positioned in a three-dimensional theatrical environment (604). The described systems and methods enable a user to control the real-time and/or recorded position and/or movement of an output element by manipulating the orientation of a mobile device (120, 620).