Sparse-data Generative Model for VR Memory Recast

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current virtual reality systems lack the ability to effectively generate personalized and interactive virtual environments based on user context and emotional data, and fail to diagnose cognitive health issues accurately.

Innovation Solution

A virtual reality system that captures sparse data from user interactions, generates animation scripts, and predicts future events by incorporating a predictor and user interaction analyzer to create personalized virtual environments and diagnose cognitive health through memory recasting and future-casting scenarios.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If sparse data from user interactions is captured and used to generate virtual environments, then personalization and user engagement are improved, but data sparsity and measurement precision deteriorate

Engineering Contradiction:
ImprovepersonalizationVSAvoiddata sparsity
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The system performs preliminary actions by capturing and storing user interaction data, emotional responses, and contextual information in advance. This preliminary data collection enables the generative model to later reconstruct accurate virtual environments even when direct observation data is sparse, resolving the contradiction between personalization and data availability

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates copies of user experiences by generating synthetic data that replicates real user interactions and emotional responses. This copying mechanism allows the system to build personalized virtual environments from limited sparse data by supplementing it with synthesized representations of user behavior patterns

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If a generative model is used to predict future events and generate synthetic elements, then user engagement and therapeutic application value are improved, but system complexity and computational requirements worsen

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the complex generative modeling task into distinct functional components: a sparse data processing module, a generative model module, and a virtual environment rendering module. This segmentation allows each component to be optimized independently, reducing overall system complexity while maintaining high user engagement through personalized predictions and synthetic content generation

Inventive Principle:
Principle #1Segmentation

3Measurement precision

If virtual reality systems incorporate predictor and user interaction analyzer, then cognitive health diagnosis accuracy is improved, but device complexity and data processing requirements worsen

Engineering Contradiction:
Improvediagnosis accuracyVSAvoiddevice complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system merges the predictor and user interaction analyzer into an integrated cognitive health diagnosis module. This consolidation allows the system to simultaneously process user interactions, predict future behaviors, and diagnose cognitive health issues through a unified architecture, improving diagnosis accuracy while managing device complexity through functional integration rather than separate independent systems

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10453172B2Sparse-data generative model for pseudo-puppet memory recast
Publication Date: 2019.10.22 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US10453172B2 patent drawing
  • US10453172B2 patent drawing
  • US10453172B2 patent drawing

AI summary

Technical features are described for generating a virtual reality (VR) memory recast. An example computer-implemented method includes selecting an event from a plurality of recorded events to animate. The method further includes generating an animation script based at least in part on captured information of the event. The method further includes editing the animation script by adding a simulated interaction in the animation script. The method further includes displaying a virtual reality representation of the animation script.