Sparse Voxel Octree Neural SDF for Real-Time Rendering

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Solution Overview

Problem

Existing methods for real-time rendering of complex 3D shapes using neural signed distance functions (SDFs) are inefficient due to the need for large, fixed-size neural networks, which require numerous forward passes and are computationally expensive, making them impractical for real-time graphics applications.

Innovation Solution

The use of a sparse voxel octree-based representation that adaptively fits shapes with multiple discrete levels of detail (LODs) and encodes geometry using a small multi-layer perceptron (MLP) network, allowing for efficient real-time rendering through sparse octree traversal and interpolation between LODs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If large fixed-size neural networks are used to encode SDF for complex shapes, then geometry reconstruction quality is improved, but rendering speed deteriorates due to numerous forward passes required

Engineering Contradiction:
Improvegeometry reconstruction qualityVSAvoidrendering speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent divides the 3D space into a hierarchical voxel octree structure with multiple levels of detail (LODs). Instead of using a single large neural network to represent the entire scene, the system segments the space into coarse and fine LODs, each represented by smaller neural networks. This segmentation allows the system to achieve high geometry reconstruction quality in regions of interest while maintaining fast rendering speed in less important areas, resolving the contradiction between quality and speed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic level of detail (LOD) selection during rendering based on view distance and importance. The system dynamically adjusts which LOD level to use for different regions of the scene, switching between coarse and fine representations as needed. This dynamic adaptation allows the system to maintain high quality where necessary while achieving real-time rendering speeds overall, resolving the static trade-off between quality and speed.

Inventive Principle:
Principle #15Dynamics

2Manufacturing precision

If large fixed-size neural networks are used to encode SDF, then complex shapes can be represented accurately, but memory usage increases making it impractical for real-time graphics

Engineering Contradiction:
Improveshape representation accuracyVSAvoidmemory usage
Core Design Contradiction:
Manufacturing precisionVSQuantity of substance

Solution Approach 1:

The patent segments the scene representation into multiple hierarchical LODs, each with its own compact neural network. Instead of allocating memory for a single large network to represent all details everywhere, the system distributes the representation across multiple smaller networks at different resolution levels. This segmentation dramatically reduces peak memory usage while preserving the ability to represent complex shapes accurately when needed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies partial representation by only encoding detailed geometry in regions where it is visually important (near the camera or high-priority areas) while using coarser representations elsewhere. This partial action approach allows the system to achieve high shape representation accuracy for critical regions while keeping overall memory usage low, resolving the contradiction between accuracy and memory consumption.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20240212261A1Real-time rendering with implicit shapes
Publication Date: 2024.06.27 NVIDIA CORP
  • US20240212261A1 patent drawing
  • US20240212261A1 patent drawing
  • US20240212261A1 patent drawing

AI summary

Systems and methods are described for rendering complex surfaces or geometry. In at least one embodiment, neural signed distance functions (SDFs) can be used that efficiently capture multiple levels of detail (LODs), and that can be used to reconstruct multi-dimensional geometry or surfaces with high image quality. An example architecture can represent complex shapes in a compressed format with high visual fidelity, and can generalize across different geometries from a single learned example. Extremely small multi-layer perceptrons (MHLPs) can be used with an octree-based feature representation for the learned neural SDFs.