Spatially Bounded Audio Rendering for Interior-Exterior Transitions

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Solution Overview

Problem

Existing spatial audio rendering technologies fail to provide a spatially consistent and meaningful audio experience when a listener moves between the interior and exterior of spatially-bounded audio elements, such as a virtual city or a fountain, due to the limitations of channel-based, object-based, and Higher-order ambisonics (HOA) formats, leading to spatial distortions and inadequate transitions.

Innovation Solution

A method is provided to represent spatially-bounded audio elements with an interior listener-centric format and associated metadata, allowing for the derivation of an exterior representation that maintains spatial consistency, using downmix matrices or signal transformations to create a distinct audio experience inside and outside the boundary, with smooth transitions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If channel-based, object-based, or HOA formats are used for spatial audio rendering, then spatial audio representation is supported, but spatial consistency and meaningful transitions when moving between interior and exterior of spatially-bounded audio elements are not achieved

Engineering Contradiction:
Improvespatial consistencyVSAvoidtransition between interior and exterior representations
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The audio element is divided into two distinct representations: an interior representation for listeners inside the spatial boundary and an exterior representation for listeners outside. This segmentation allows each representation to be optimized for its specific context, with the interior representation providing immersive spatial audio and the exterior representation providing distance-based attenuation, thereby achieving spatial consistency while enabling meaningful transitions between the two states.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically switches between interior and exterior representations based on the listener's position relative to the spatial boundary. When the listener crosses the boundary, the renderer transitions from one representation to the other, creating a meaningful and adaptive audio experience that responds to the listener's movement through the virtual environment.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If interior listener-centric format is used for spatially-bounded audio elements, then immersive audio experience inside the boundary is achieved, but computational complexity increases

Engineering Contradiction:
Improveimmersive audio experienceVSAvoidcomputational complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The interior representation is applied locally only when the listener is inside the spatial boundary, providing immersive audio experience precisely where needed. The exterior representation is used when the listener is outside, with simpler distance-based attenuation. This localized application of different representation qualities optimizes the balance between immersive experience and computational complexity.

Inventive Principle:
Principle #3Local quality

3Reliability

If smooth transitions between interior and exterior representations are implemented, then spatial consistency is improved, but computational complexity increases

Engineering Contradiction:
Improvespatial consistencyVSAvoidcomputational complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The renderer determines the listener's position relative to the spatial boundary in advance and prepares the appropriate representation (interior or exterior) accordingly. This preliminary determination allows for efficient switching between representations without requiring complex real-time computation during the transition, thereby maintaining spatial consistency while managing computational complexity.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12477296B2Spatially-bounded audio elements with interior and exterior representations
Publication Date: 2025.11.18 TELEFONAKTIEBOLAGET LM ERICSSON (PUBL)
  • US12477296B2 patent drawing
  • US12477296B2 patent drawing
  • US12477296B2 patent drawing

AI summary

A method of audio rendering. The method includes receiving an audio element, wherein the audio element comprises: i) an interior representation that is valid within a spatial region, the interior representation of the audio element being in a listener-centric format and ii) information indicating the spatial region. The method further includes determining that a listener is outside the spatial region. The method further includes deriving an exterior representation of the audio element and rendering the audio element using the exterior representation of the audio element. In another aspect, a method of providing a spatially-bounded audio element is provided. The method includes providing, to a rendering node, an audio element. The audio element includes: (i) an interior representation that is valid within a spatial region, the interior representation being in a listener-centric format; and (ii) information indicating the spatial region.