Spatial Audio Cues for Driver Navigation

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Solution Overview

Problem

Navigational systems often cause information overload for users, particularly in situations like driving, where visual attention is divided between the road and visual navigation data, leading to potential safety hazards due to the overwhelming amount of information presented.

Innovation Solution

The use of spatial audio cues and hierarchical audio content to represent geographic information, allowing multiple audio events to coexist in a 3D auditory space without overwhelming the user, with audio icons intuitively symbolizing landmarks and reducing the visual burden by presenting information auditorily.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If visual navigation information is presented to the driver, then navigational guidance is provided, but driver distraction and information overload increase

Engineering Contradiction:
Improvenavigational information deliveryVSAvoiddriver distraction
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent replaces visual presentation of navigational information with acoustic presentation. The navigation system uses speakers to emit sounds that represent navigational elements (turns, landmarks, distances) instead of displaying visual maps and text, thereby reducing visual distraction while maintaining information delivery.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent transitions from two-dimensional visual display to three-dimensional spatial audio presentation. By using binaural audio and spatial positioning techniques, the system creates a 3D soundscape where sounds appear to originate from different directions and distances, providing rich navigational information without requiring visual attention.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If multiple audio cues are presented simultaneously, then more navigational information is delivered, but auditory overload may occur

Engineering Contradiction:
Improvenavigational information completenessVSAvoidauditory information processing load
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent segments navigational information into distinct acoustic elements representing different aspects (turn direction, distance to turn, landmark identification, time to maneuver). Each element is presented as a separate sound with specific acoustic characteristics, allowing the driver to process individual components rather than being overwhelmed by a single complex information stream.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent assigns different acoustic qualities to different navigational elements. For example, turning left may be represented by a sound from the left channel with specific frequency characteristics, while landmarks have distinct sound signatures. This local differentiation in acoustic properties helps the driver easily distinguish and process multiple simultaneous information elements.

Inventive Principle:
Principle #3Local quality

Data Source

PatentEP2791622B1Navigational soundscaping
Publication Date: 2019.09.18 QUALCOMM INC
  • EP2791622B1 patent drawingFigure 1
  • EP2791622B1 patent drawingFigure 2
  • EP2791622B1 patent drawingFigure 3~5

AI summary

A navigational system generates audio cues that are perceived in a three-dimensional space, allowing users to aurally perceive the locations of mapped objects such as landmarks. The audio cues can be produced alone, or in some applications, produced in conjunction with a visual navigational map display to improve the overall efficacy of the system. The audio navigation system includes a positioning system to determine the location of a user, a memory to store hierarchically-organized information about one or more objects, and a processor to render an audio signal based on the hierarchically-organized information. The audio signal is rendered into an audio space corresponding to the user, so as to allow user perception of the location of at least one of the objects relative to the location of the user. The objects may be landmarks in the vicinity of the user.