Spatial Audio Rendering Extension for Distant Object Audibility

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Solution Overview

Problem

Existing free-viewpoint audio technologies limit the user's ability to interact with and hear audio objects that are out of range or masked by closer objects, resulting in a less immersive and less interactive spatial audio experience.

Innovation Solution

The implementation of a spatial audio rendering point extension system that determines an extended spatial rendering point and area, allowing users to hear audio objects that would otherwise be inaudible or masked, through proxy-based interactions and secondary rendering points.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If free-viewpoint rendering is implemented with standard spatial rendering, then users can move and rotate in the audio space, but audio objects that are out of range or masked by closer objects cannot be heard

Engineering Contradiction:
Improveuser mobility in audio spaceVSAvoidaudibility of distant audio objects
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent introduces an extended spatial rendering point as an intermediary between the user and distant audio objects. This intermediary point acts as a proxy that captures audio information from areas beyond the user's direct listening range, enabling the user to hear audio objects that would otherwise be masked or inaudible while maintaining free movement in the audio space.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent extends the spatial rendering beyond the traditional single user location by adding an extended spatial rendering point in a different spatial dimension. This creates a multi-point rendering system where audio from both the user's immediate location and the extended location are combined, effectively adding a spatial dimension to the rendering architecture.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If the user moves away from audio objects, then the user gains freedom of movement in the space, but the audio objects become inaudible or harder to hear

Engineering Contradiction:
Improveuser freedom of movementVSAvoidaudio object audibility
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system performs preliminary action by pre-positioning an extended spatial rendering point that anticipates the user's listening needs for distant audio objects. This extended point is established before the user moves, ensuring that audio information from distant objects is captured and made available regardless of the user's subsequent movement or positioning in the space.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The extended spatial rendering point serves multiple functions: it acts as a proxy for distant audio capture, provides additional spatial coverage, and enables interaction with audio objects that would otherwise be inaccessible. This multi-functional element enhances both user mobility and audio reliability simultaneously.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Quantity of substance

If closer audio objects are present, then the audio scene is richer nearby, but distant audio objects are masked and become inaudible

Engineering Contradiction:
Improvedensity of audio objects nearbyVSAvoidaudibility of distant audio objects
Core Design Contradiction:
Quantity of substanceVSLoss of information

Solution Approach 1:

The patent segments the audio rendering into multiple independent spatial points: the user's immediate location and an extended spatial rendering point. This segmentation allows distant audio objects to be captured at the extended point separately from closer objects at the user's location, preventing masking effects and enabling both near and distant audio to be heard simultaneously.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system merges audio information from multiple spatial points (user location and extended rendering point) into a unified audio experience. This combination allows the user to hear both nearby audio objects captured at their immediate location and distant audio objects captured at the extended point, effectively combining the benefits of both proximity and distance listening.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS12538089B2Spatial audio rendering point extension
Publication Date: 2026.01.27 NOKIA TECHNOLOGIES OY
  • US12538089B2 patent drawing
  • US12538089B2 patent drawing
  • US12538089B2 patent drawing

AI summary

A method including, determining, for a user located at a location corresponding to a free-viewpoint rendering, a spatial rendering point extension, where the spatial rendering point extension is spaced away from the location in the free-viewpoint rendering, and rendering to the user an audio object based upon the spatial rendering point extension, where without the spatial rendering point extension the audio object is either: not able to be heard by the user, or is heard differently by the user while the user is at the location, such that the rendering of the audio object based upon the spatial rendering point extension allows the user to hear the audio object while the user is at the location or allows the user to hear the audio object differently while the user is at the location.