Spatial Audio Filtering for AR Conferencing

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current communication systems face challenges in effectively filtering and balancing real-world and virtual sounds during audio/video conferencing, particularly in distinguishing and managing near-field and far-field sounds within augmented reality environments, leading to suboptimal audio experiences.

Innovation Solution

A conferencing system employing a spatially-diverse microphone array and augmented reality display that captures and processes real-world and virtual audio sources, using audio-focus and background-audio layers to selectively amplify or dampen sounds based on their positioning within the physical space, allowing users to control audio treatment policies through user-defined regions and selections.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If noise cancellation is used to filter far-field noise and remove echo, then near-field sounds are emphasized, but the ability to capture and process virtual audio sources in augmented reality environments is compromised

Engineering Contradiction:
Improvenear-field sound detectionVSAvoidvirtual audio source processing
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The audio processing system is segmented into multiple independent layers: an audio-focus layer for near-field sounds and a background-audio layer for far-field and virtual sounds. This segmentation allows each layer to be processed independently with different filtering and amplification strategies, resolving the contradiction between emphasizing near-field sounds and processing virtual audio sources.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces spatial audio positioning as an intermediary mechanism that bridges real-world and virtual audio sources. By determining the spatial position of audio sources and mapping virtual sources to physical locations, the system can apply appropriate filtering and amplification based on position, enabling both near-field emphasis and virtual source processing.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If spatially-diverse microphone arrays are used to capture real-world and virtual audio sources, then audio source positioning is improved, but device complexity increases

Engineering Contradiction:
Improveaudio source positioningVSAvoidmicrophone array configuration
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The spatially-diverse microphone array is designed to serve multiple functions simultaneously: capturing real-world sounds, capturing virtual audio sources, and providing spatial positioning information. This multi-functionality reduces the need for separate systems and justifies the increased complexity by delivering comprehensive audio processing capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system transitions from traditional two-dimensional audio processing to three-dimensional spatial audio processing by incorporating vertical and horizontal positioning data. This dimensional expansion enables more precise audio source localization and creates new possibilities for audio treatment based on spatial coordinates.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Measurement precision

If audio-focus and background-audio layers are used to selectively amplify or dampen sounds, then audio clarity is enhanced, but processing time and computational resources increase

Engineering Contradiction:
Improveaudio clarityVSAvoidaudio processing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary spatial positioning and classification of audio sources into audio-focus and background-audio layers before applying filtering and amplification. By pre-organizing audio sources based on their spatial characteristics and importance, the system reduces the computational complexity of subsequent processing steps and enables faster real-time audio enhancement.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10127917B2Filtering sounds for conferencing applications
Publication Date: 2018.11.13 MICROSOFT TECHNOLOGY LICENSING LLC
  • US10127917B2 patent drawing
  • US10127917B2 patent drawing
  • US10127917B2 patent drawing

AI summary

A conferencing system includes a display device that displays video received from a remote communication device of a communication partner. An audio stream is transmitted to the remote communication device. The audio stream includes real-world sounds produced by one or more real-world audio sources captured by a microphone array and virtual sounds produced by one or more virtual audio sources. A relative volume of sounds in the audio stream is selectively adjusted based, at least in part, on real-world positioning of corresponding audio sources, including real-world and/or virtualized audio sources.