Spatial Audio Rendering Using Separate Near-Field and Far-Field HRTFs

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Solution Overview

Problem

Existing audio processing technologies fail to accurately distinguish and process near-field and far-field sounds, leading to undesirable spatial rendering and audible artifacts due to the application of inappropriate head-related transfer functions (HRTFs).

Innovation Solution

A method and device that separate and process near-field and far-field sounds using microphone arrays, applying near-field and far-field HRTFs respectively, adjusting sound strength based on the sound field, and combining them for spatial audio playback through multiple speakers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a single HRTF processing method is used for all sounds, then the processing is simple, but the spatial rendering accuracy deteriorates due to inability to distinguish near-field and far-field sounds

Engineering Contradiction:
Improvespatial rendering accuracyVSAvoidprocessing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The audio processing system segments the sound field into near-field sound components and far-field sound components based on distance criteria. This segmentation allows different HRTF processing methods to be applied to each component, improving spatial rendering accuracy for both near and distant sound sources while maintaining manageable processing complexity through systematic classification.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system applies different quality processing characteristics to different spatial regions: near-field sounds receive one type of HRTF processing optimized for close proximity, while far-field sounds receive different processing optimized for distance. This local differentiation of processing quality resolves the contradiction by tailoring the processing method to the specific spatial characteristics of each sound component.

Inventive Principle:
Principle #3Local quality

2Measurement precision

If near-field HRTFs are applied to all sounds, then near-field sound clarity is improved, but far-field sound accuracy deteriorates due to inappropriate processing

Engineering Contradiction:
Improvenear-field sound clarityVSAvoidfar-field sound accuracy
Core Design Contradiction:
Measurement precisionVSReliability

Solution Approach 1:

The system separates the sound field into distinct near-field and far-field components, applying near-field HRTFs only to the near-field component. This segmentation ensures that near-field sound clarity is enhanced through appropriate HRTF processing while far-field sound accuracy is preserved by applying suitable processing only to the far-field component.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different processing qualities are applied locally to different sound components: near-field HRTFs are applied specifically to near-field sounds to enhance their clarity, while far-field sounds receive different processing appropriate to their distance characteristics, thereby maintaining their accuracy without being degraded by inappropriate near-field processing.

Inventive Principle:
Principle #3Local quality

3Reliability

If far-field HRTFs are applied to all sounds, then far-field sound accuracy is improved, but near-field sound clarity deteriorates due to masking effects

Engineering Contradiction:
Improvefar-field sound accuracyVSAvoidnear-field sound clarity
Core Design Contradiction:
ReliabilityVSMeasurement precision

Solution Approach 1:

The sound field is segmented into near-field and far-field components, with far-field HRTFs applied only to the far-field component. This segmentation preserves far-field sound accuracy through appropriate processing while preventing degradation of near-field sound clarity, as near-field sounds are processed with suitable HRTFs that do not introduce masking effects.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system applies different processing qualities to different spatial regions: far-field HRTFs are applied locally to far-field sounds to ensure their accuracy, while near-field sounds receive different processing that maintains their clarity and avoids masking effects, thereby resolving the contradiction between far-field accuracy and near-field clarity.

Inventive Principle:
Principle #3Local quality

4Measurement precision

If sound extraction and separation is performed, then spatial rendering accuracy is improved, but processing complexity increases

Engineering Contradiction:
Improvespatial rendering accuracyVSAvoidprocessing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system performs segmentation of the sound field into near-field and far-field components through systematic processing steps including sound extraction and separation. While this segmentation increases processing complexity, it enables accurate spatial rendering by applying appropriate HRTFs to each component, thereby resolving the contradiction between rendering accuracy and processing complexity through structured classification and processing.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12363492B1Spatial audio using near-field and far-field rendering
Publication Date: 2025.07.15 APPLE INC
  • US12363492B1 patent drawing
  • US12363492B1 patent drawing
  • US12363492B1 patent drawing

AI summary

A device may include a plurality of microphones, and a processor configured to extract a sound and a sound field from microphone signals of the plurality of microphones. The sound may be treated as near-field sound and the sound field may be treated as far-field sound. The device may adjust a strength of the sound based on a strength of the sound field and apply near-field head related transfer functions (HRTFs) to the sound. The device may apply far-field HRTFs to the sound field. The device may combine the near-field applied sound with the far-field applied sound field to generate spatial audio for playback through a plurality of speakers.