Spatial Audio Rendering With Virtual Source Positioning

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Solution Overview

Problem

Current multimedia user interfaces, particularly in teleconferencing, fail to effectively utilize spatial audio, leading to unclear and confusing auditory scenes due to the lack of perceived spatial information, resulting in low intelligibility and poor realism.

Innovation Solution

A spatial audio rendering system that assigns specific virtual locations to audio sources in each listener's virtual audio space, using techniques like Interaural Time Difference, Interaural Loudness Difference, and Head-related Transfer Functions to generate location cues, allowing dynamic modification based on user input or object movement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If spatial audio rendering is implemented to improve intelligibility and realism, then audio quality and user experience are enhanced, but system complexity and computational requirements increase

Engineering Contradiction:
Improveaudio intelligibilityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The audio rendering system is segmented into independent spatial audio rendering modules that process each audio source separately. Each source is assigned specific spatial parameters (position, distance, direction) that are processed independently through spatial filters, allowing complex spatial audio effects to be achieved through composition of simpler individual source renderings.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Spatial audio filters and transfer functions serve as intermediaries between the audio sources and the listener. These intermediary components (including HRTF filters, reverb filters, and spatial positioning algorithms) transform raw audio signals into spatially-encoded signals that convey location information without requiring complex direct processing between sources and listeners.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If spatial audio rendering is implemented to improve realism and source separation, then perceptual quality is enhanced, but computational resources and processing time increase

Engineering Contradiction:
Improveaudio realismVSAvoidcomputational resources
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system applies spatial audio rendering selectively rather than uniformly to all audio sources. Priority is given to rendering spatial information for prominent or active speakers with full computational resources, while less important background sources may receive simplified or reduced spatial processing, optimizing the balance between realism and computational cost.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system dynamically adjusts spatial audio parameters (such as reverb intensity, spatial spread, and filter complexity) based on the audio scene context. When multiple speakers are active, spatial differentiation is enhanced; when a single speaker dominates, full spatial rendering is applied. This adaptive parameter adjustment reduces unnecessary computational expenditure while maintaining perceived realism.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11589184B1Differential spatial rendering of audio sources
Publication Date: 2023.02.21 SOUNDHOUND AI IP LLC
  • US11589184B1 patent drawing
  • US11589184B1 patent drawing
  • US11589184B1 patent drawing

AI summary

Methods and systems for intuitive spatial audio rendering with improved intelligibility are disclosed. By establishing a virtual association between an audio source and a location in the listener's virtual audio space, a spatial audio rendering system can generate spatial audio signals that create a natural and immersive audio field for a listener. The system can receive the virtual location of the source as a parameter and map the source audio signal to a source-specific multi-channel audio signal. In addition, the spatial audio rendering system can be interactive and dynamically modify the rendering of the spatial audio in response to a user's active control or tracked movement.