Spatial Audio Rendering for Screen-Correlated Video Conferencing

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Solution Overview

Problem

Conventional audio and video-conferencing systems fail to effectively provide spatial cues, making it difficult for participants to perceive sounds as coming from the direction of remotely located participants displayed on the screen, limiting effective collaboration in geographically distributed settings.

Innovation Solution

A multimedia-conferencing system that uses stereo loudspeakers positioned on either side of a display to play sounds in a way that simulates the location of remote participants on the screen by calculating and adjusting interaural time and intensity differences, creating the illusion that sounds are emanating from the remote participant's image.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If loudspeaker based methods are used to address cross talk cancellation, then audio can be played through loudspeakers, but the audio output does not correlate with the location of participants displayed on the screen

Engineering Contradiction:
Improveaudio playback capabilityVSAvoidspatial correlation between audio and visual
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The audio signal from each remote participant is segmented and assigned to specific loudspeakers based on their displayed location. The system divides the audio output into multiple channels corresponding to different spatial positions on the display, enabling independent control of audio from each direction.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different audio processing characteristics are applied to different loudspeakers based on the location of participants on the display. Each loudspeaker receives audio with specific interaural time and intensity differences tailored to simulate sound coming from the corresponding direction relative to the participant's position.

Inventive Principle:
Principle #3Local quality

2Loss of information

If HRTF based methods are used for stereo spatial audio rendering, then spatial audio cues can be provided, but participants have to wear headphones

Engineering Contradiction:
Improvespatial audio cuesVSAvoidheadphone requirement
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system uses loudspeakers as an intermediary device to deliver spatial audio cues without requiring headphones. By positioning loudspeakers around the display and applying directional audio processing, the system mediates between the audio signal and the participant's ears, creating spatial perception through the loudspeaker array rather than direct ear canal insertion.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Illumination intensity

If conventional video-conferencing systems are used, then participants can see each other on the screen, but the audio does not correlate with the location of the participants presented on the display

Engineering Contradiction:
Improvevisual display capabilityVSAvoidaudio-visual spatial correlation
Core Design Contradiction:
Illumination intensityVSLoss of information

Solution Approach 1:

The system merges the visual display system with the audio output system by spatially correlating participant images on the display with audio playback from corresponding directions. The audio-visual information is combined in terms of spatial positioning, creating a unified perceptual experience where sound and image originate from the same location.

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables local participants to perceive sounds as originating from the direction of the remote participant's image on the display, enhancing the realism and effectiveness of remote collaboration by correlating audio with visual cues.

Implementation Method 1

adjusting interaural time and intensity differences to simulate the sound emanating from the remote participant's location on the display

Methodology Applied
Scientific EffectInteraural time difference:

Implementation Method 2

adjusting interaural time and intensity differences to simulate the sound emanating from the remote participant's location on the display

Methodology Applied
Scientific EffectInteraural intensity difference:

Data Source

PatentUS8411126B2Methods and systems for close proximity spatial audio rendering
Publication Date: 2013.04.02 HEWLETT PACKARD DEVELOPMENT COMPANY LP
  • US8411126B2 patent drawing
  • US8411126B2 patent drawing
  • US8411126B2 patent drawing

AI summary

Disclosed herein are multimedia-conferencing systems and methods enabling local participants to hear remote participants from the direction the remote participants are rendered on a display. In one aspect, a method includes a computing device receives a remote participant's image and sound information collected at a remote site. The remote participant's image is rendered on a display at a local site. When the local participant is in close proximity to the display, sounds generated by the remote participant are played over stereo loudspeakers so that the local participant perceives the sounds as emanating from the remote participant's location rendered on the display.