Spatial Audio Sector Rendering for Immersive Call Differentiation

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Solution Overview

Problem

Current immersive audio rendering during calls fails to differentiate between spatial audio sources within the call and those from the surrounding environment, leading to a reduction in the immersive experience due to limitations in 3D or 6DoF movement and inability to distinguish between normal and spatial participants.

Innovation Solution

The method involves rendering spatial audio sources within specific sectors that can be modified based on user activity, such as head movement, allowing differentiation between call audio and environmental sounds by adjusting the width and positioning of these sectors, while keeping participants in a fixed position.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If spatial audio sources are rendered in a call to provide immersive audio experience, then the realism of the call is improved, but the ability to differentiate between call audio and environmental sounds deteriorates

Engineering Contradiction:
Improveimmersive experienceVSAvoidaudio source differentiation
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The audio space is segmented into multiple sectors, each associated with specific participants or audio sources. This segmentation allows the system to apply different rendering characteristics to different audio sources, enabling differentiation between call audio and environmental sounds while maintaining immersive experience. Each sector can be independently controlled and modified based on user activity.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the audio rendering is modified in response to user activity to enhance interactivity, then the adaptability is improved, but the complexity of the rendering system deteriorates

Engineering Contradiction:
Improveuser activity adaptationVSAvoidrendering system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The audio rendering system is made dynamic by allowing real-time modification of sector characteristics in response to user activity such as head movement. The system can adjust audio parameters like spatial position, width, and positioning of sectors dynamically, creating an adaptive immersive experience that responds to user interactions without requiring complete system redesign.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240323281A1Representation of audio sources during a call
Publication Date: 2024.09.26 NOKIA TECHNOLOGIES OY
  • US20240323281A1 patent drawing
  • US20240323281A1 patent drawing
  • US20240323281A1 patent drawing

AI summary

Disclosed is a method comprising: rendering a call, for a user, wherein the call comprises a first sector and a second sector, wherein the first sector comprises a first participant in the call and at least one spatial audio source associated with the first participant, and the second sector comprises a second participant and at least one spatial audio source associated with the second participant, detecting an activity of the user, and as a response to the activity of the user, providing an audible change in the rendering of the call by modifying at least one of the first and the second sector.