Spatial Audio Mixing Preserving Timbre for Impulsive Signals

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Solution Overview

Problem

Existing spatial audio mixing systems face challenges in effectively generating and mixing volumetric virtual sound sources, particularly with signals that have problematic attributes such as impulsiveness and peakiness, which can lead to undesirable changes in timbre and intelligibility.

Innovation Solution

The system analyzes input audio signals for problematic attributes using analyzers for peakiness, impulsiveness, and speech content. Based on these analyses, it adjusts parameters associated with spatial extent processing and mixes the spatially extended audio signal with the original signal to preserve timbre and maintain natural sound perception.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Volume of moving object

If spatial extent processing is applied to extend the spatial volume of sound sources, then the perceived spatial extent is improved, but the timbre and intelligibility of impulsive and peaky sounds deteriorate

Engineering Contradiction:
Improveperceived spatial extentVSAvoidtimbre accuracy
Core Design Contradiction:
Volume of moving objectVSManufacturing precision

Solution Approach 1:

The system dynamically changes processing parameters based on the detected attributes of the input signal. When impulsive or peaky characteristics are detected, the system adjusts the spatial extent processing parameters to reduce their intensity or apply different processing strategies, thereby preserving timbre accuracy while still providing spatial extension for suitable signals.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system employs feedback mechanisms where the output of attribute detection (impulsiveness, peakiness) feeds back into the spatial extent processing stage. This closed-loop control allows the system to adaptively adjust processing strength and methods based on real-time signal characteristics, preventing timbre degradation while maintaining spatial extension benefits.

Inventive Principle:
Principle #23Feedback

2Reliability

If spatial extent processing is applied to create volumetric virtual sound sources, then the immersive quality is improved, but the natural perception of impulsive sounds is degraded

Engineering Contradiction:
Improveimmersive qualityVSAvoidloss of impact in impulsive sounds
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The system applies different processing qualities to different parts of the audio signal based on local characteristics. Impulsive and peaky portions are identified and processed differently from sustained or tonal portions, allowing spatial extension to be applied locally where appropriate while preserving the natural impact of impulsive sounds.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The spatial extent processing is made dynamic rather than static, continuously adapting to the temporal and spectral characteristics of the input signal. This allows the system to provide immersive spatial extension during suitable passages while automatically reducing or modifying processing during impulsive events to maintain natural perception.

Inventive Principle:
Principle #15Dynamics

3Volume of moving object

If frequency bands are distributed to different spatial directions to create spatial extent, then the spatial volume is improved, but the coherence and unity of the sound source are reduced

Engineering Contradiction:
Improvespatial volumeVSAvoidcoherence of sound source
Core Design Contradiction:
Volume of moving objectVSStability of the object's composition

Solution Approach 1:

The system segments the audio signal into frequency bands and processes each band independently for spatial distribution. This segmentation allows precise control over how different frequency components are spatially distributed, enabling the creation of spatial volume while maintaining overall coherence through coordinated processing of all segments.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentEP3613043B1Ambience generation for spatial audio mixing featuring use of original and extended signal
Publication Date: 2025.03.05 NOKIA TECHNOLOGIES OY
  • EP3613043B1 patent drawingFigure 1
  • EP3613043B1 patent drawingFigure 2
  • EP3613043B1 patent drawingFigure 3

AI summary

An apparatus for generating at least one audio signal associated with a sound scene is configured to receive at least one audio signal and analyse 101 the audio signal(s) to determine at least one attribute parameter such as peakiness, impulsiveness and voice activity. At least one control signal is determined based on the at least one attribute and is then used to generate a spatially extended audio signal from the at least one audio signal. The initial audio signal(s) and the spatially extended audio signal(s) are then mixed 121 in a proportion based on the control signal, to generate at least one audio signal associated with the sound scene where the timbre of the original audio signal is preserved. The spatial extension may comprise applying at least one of: a vector base amplitude panning; a direct binaural panning, a direct assignment to channel output location; synthesized ambisonics; or wavefield synthesis. The technique is particularly suited to synthesis of sound objects containing percussive or impulsive sounds, and speech. The apparatus may be used in virtual reality or computer game applications.