Spatial Audio Rendering via Visual Object Size Mapping
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Solution Overview
Problem
Current audio processing technologies fail to provide a seamless and immersive audio experience that dynamically adjusts to the size and position of visual objects, leading to disorienting transitions and inconsistent audio feedback in immersive environments.
Innovation Solution
A computer-implemented method that determines virtual placements for virtual speakers based on the size and position of visual objects, using binaural audio and vector-base amplitude panning to spatially render audio channels, allowing for dynamic changes in speaker placement and format translation while maintaining acoustic energy consistency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If audio is presented through fixed surround sound loudspeakers, then audio format consistency is maintained, but adaptability to visual object changes is reduced
Solution Approach 1:
The patent implements dynamic speaker placement where virtual speakers are repositioned in the audio field based on the size and position of visual objects. Instead of fixed speaker positions, the system continuously adjusts speaker coordinates to match visual object characteristics, enabling audio to adapt dynamically to changing visual content while maintaining processing through standardized algorithms.
Solution Approach 2:
The system changes audio parameters (speaker position, spacing, distribution) based on visual object parameters (size, position). When visual objects change size or position, the audio system modifies corresponding speaker parameters to maintain coherence between visual and audio elements, achieving adaptability through parameter mapping.
2Manufacturing precision
If virtual speakers are moved closer together for smaller visual objects, then audio-visual coherence is improved, but spatial accuracy may be compromised
Solution Approach 1:
The patent applies different speaker spacing rules based on local conditions (visual object size). For small visual objects, speakers are positioned closer together to match the compact visual presentation. For large visual objects, speakers are distributed wider apart to match the expansive visual content. This local adaptation maintains audio-visual coherence without compromising overall spatial accuracy.
Solution Approach 2:
The speaker configuration dynamically adjusts to match visual object characteristics. The system transitions between different speaker arrangements based on real-time visual object size, maintaining coherence while preserving spatial relationships through continuous repositioning rather than fixed configurations.
3Adaptability or versatility
If multiple audio formats are supported, then versatility is improved, but processing complexity increases
Solution Approach 1:
The patent implements a universal audio rendering system that can handle multiple audio formats (5.1, 6.1, 7.1, stereo, object-based audio) through a single virtual speaker framework. The system translates different source formats into a common virtual speaker representation, enabling one system to perform multiple format conversions without requiring separate processing paths for each format type.
Data Source
AI summary
An audio processing system may obtain a size of a visual object to present to a display. The audio processing system may determine a virtual placement for each of a plurality of virtual speakers at least based on the size of the visual object. Each of the plurality of virtual speakers may be spatially rendered at each virtual placement through binaural audio, for playback through head-worn speakers. Other aspects are also described and claimed.


