Spatially-Heterogeneous Audio Elements for Dynamic VR Rendering

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Solution Overview

Problem

Existing methods fail to efficiently represent and render spatially-heterogeneous audio elements, lacking the ability to maintain their distinct spatial characteristics and adapt to changes in listener position and orientation, particularly in virtual reality applications.

Innovation Solution

Represent spatially-heterogeneous audio elements as a group of audio signals with associated metadata, dynamically modifying the perceived spatial extent based on listener position and orientation using techniques such as stereo signal manipulation and Head Related Transfer Functions (HRTFs) to ensure consistent spatial experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If multiple duplicates of a mono audio object are created at locations around the mono audio object to represent spatial extent, then the spatial coverage is improved, but the spatially-heterogeneous character is lost and the audio object becomes spatially homogenous

Engineering Contradiction:
Improvespatial coverageVSAvoidspatially-heterogeneous character
Core Design Contradiction:
Area of stationary objectVSStability of the object's composition

Solution Approach 1:

The audio element is segmented into multiple audio channels (e.g., front, rear, left, right channels) that are spatially distributed around the listener. Each channel carries a portion of the spatially-heterogeneous audio information, allowing the system to represent both the spatial extent and the heterogeneous character of the audio element simultaneously.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from representing audio in a single spatial dimension (mono with duplicates) to representing audio across multiple spatial dimensions through multi-channel spatial distribution. This dimensional expansion allows preservation of spatially-heterogeneous characteristics while achieving comprehensive spatial coverage.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If a mono audio object is used to represent an audio element with spatial extent through projection and integral evaluation, then computational efficiency is improved, but the spatially-heterogeneous character is not maintained

Engineering Contradiction:
Improvecomputational efficiencyVSAvoidspatially-heterogeneous character
Core Design Contradiction:
ProductivityVSStability of the object's composition

Solution Approach 1:

Instead of using a single integrated mono audio object, the audio element is segmented into multiple spatially-distributed audio channels. This segmentation allows each channel to carry specific spatial information while maintaining computational efficiency through the use of transfer functions for each channel position.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the representation parameters from a single integrated audio signal to multiple audio channel signals with associated spatial parameters. This parameter transformation enables efficient computation through pre-calculated transfer functions while preserving spatially-heterogeneous characteristics through multi-channel spatial distribution.

Inventive Principle:
Principle #35Parameter changes

3Device complexity

If existing methods are used to represent spatially-heterogeneous audio elements, then the representation is simplified, but the ability to maintain distinct spatial characteristics and adapt to listener position changes is lost

Engineering Contradiction:
Improverepresentation complexityVSAvoidadaptability to listener position and orientation
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic adaptation of audio rendering based on listener position and orientation. The multi-channel audio representation is dynamically adjusted as the listener moves through the virtual environment, with transfer functions re-evaluated to maintain accurate spatial characteristics. This dynamic approach preserves spatially-heterogeneous features while adapting to changing listener perspectives.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The multi-channel audio representation system serves multiple functions simultaneously: it represents spatially-heterogeneous audio elements, adapts to listener position and orientation changes, and maintains computational efficiency. This universal representation approach resolves the contradiction between simplicity and adaptability by designing a system that achieves both goals.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Measurement precision

If spatially-heterogeneous audio elements are represented with detailed spatial information, then spatial accuracy is improved, but computational complexity and rendering requirements increase

Engineering Contradiction:
Improvespatial accuracyVSAvoidrendering complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent performs preliminary calculations of transfer functions for each audio channel position before actual audio rendering. These pre-computed transfer functions capture the spatial characteristics of each channel location, allowing accurate spatial rendering without performing complex real-time calculations during audio playback. This preliminary action maintains high spatial accuracy while reducing rendering complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent uses transfer function copies for each audio channel that represent the spatial impulse responses from source to listener position. Instead of performing full spatial calculations for each audio frame, the system uses pre-computed transfer function copies that can be efficiently applied to the audio signals, maintaining spatial accuracy while reducing computational complexity.

Inventive Principle:
Principle #26Copying

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables efficient and dynamic 6-degrees-of-freedom rendering of spatially-heterogeneous audio elements, providing a realistic and spatially consistent audio experience in VR, AR, and MR environments.

Implementation Method 1

dynamically modifying the perceived spatial extent based on listener position and orientation using techniques such as stereo signal manipulation and Head Related Transfer Functions (HRTFs)

Methodology Applied
Scientific EffectHead Related Transfer Function (HRTF):

Data Source

PatentUS12432518B2Efficient spatially-heterogeneous audio elements for virtual reality
Publication Date: 2025.09.30 TELEFONAKTIEBOLAGET LM ERICSSON (PUBL)
  • US12432518B2 patent drawing
  • US12432518B2 patent drawing
  • US12432518B2 patent drawing

AI summary

In one aspect, there is a method for rendering a spatially-heterogeneous audio element. In some embodiments, the method includes obtaining two or more audio signals representing the spatially-heterogeneous audio element, wherein a combination of the audio signals provides a spatial image of the spatially-heterogeneous audio element. The method also includes obtaining metadata associated with the spatially-heterogeneous audio element, the metadata comprising spatial extent information indicating a spatial extent of the audio element. The method further includes rendering the audio element using: i) the spatial extent information and ii) location information indicating a position (e.g. virtual position) and/or an orientation of the user relative to the audio element.