Spatial Computing 3D Environment for Historical Data Visualization
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Solution Overview
Problem
There is a need to present historical data in a clear and concise manner, especially when users struggle to remember real-world locations associated with the data, which complicates the validation of historical events.
Innovation Solution
A system using spatial computing generates an interactive 3D environment by overlaying virtual world components onto real-world views, leveraging AI models like the movie transformer engine to create resource transmission movies based on historical resource transmissions and geolocation coordinates.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If historical data is presented in traditional formats, then the system is simple to operate, but the user cannot effectively visualize or remember real-world locations associated with the data
Solution Approach 1:
The patent creates virtual copies of real-world locations and historical events through AI-generated 3D environments. These virtual replicas allow users to visually experience historical moments without needing to physically travel to or remember actual locations, thus preserving location information in an accessible digital format
Solution Approach 2:
The patent transitions from 2D traditional data presentation to immersive 3D virtual environments. By adding spatial depth and dimensional context, users can visually navigate and understand historical locations and events in a more intuitive way, overcoming the limitations of flat visual displays
2Loss of information
If detailed historical data is presented to ensure accuracy, then the information completeness improves, but the data becomes harder to present clearly and concisely
Solution Approach 1:
The patent segments comprehensive historical data into distinct virtual scene elements, characters, and narrative components. Each element can be independently viewed or explored, allowing users to access detailed information when needed while maintaining overall clarity through structured organization of the virtual environment
Solution Approach 2:
The patent introduces AI-generated virtual environments as an intermediary between raw historical data and user understanding. This intermediary translates complex historical records into visually intuitive 3D scenes, automatically filtering and organizing information to present completeness without overwhelming the user
3Device complexity
If traditional data presentation methods are used, then the system complexity is low, but the user cannot dynamically interact with or validate historical events
Solution Approach 1:
The patent transforms static historical data into dynamic virtual environments where elements can change based on user interaction. The AI system can dynamically adjust the virtual scene, reveal additional information, or modify narrative elements in response to user actions, enabling real-time validation and exploration of historical events
Solution Approach 2:
The patent implements self-guided validation where users can independently explore virtual environments, examine evidence, and validate historical events through direct interaction. The system provides all necessary information and tools within the virtual space, allowing users to autonomously verify historical accuracy without requiring external validation mechanisms
Data Source
AI summary
Systems, computer program products, and methods are described herein for generating an interactive 3D environment using spatial computing to generate historical digital components. The present invention is configured to identify a user account(s), wherein the user account(s) is associated with a resource account(s); identify a resource transmission(s) associated with the resource account(s), wherein the resource transmission(s) is associated with a geolocation coordinate(s) or an entity identifier(s); generate a virtual computing environment based on the at least one resource transmission and geolocation coordinate(s) or the entity identifier(s); generate a virtual computing environment avatar based on the user account, the resource transmission(s) and the geolocation coordinate(s) or the entity identifier(s); and generate a resource transmission movie in the virtual computing environment, wherein the resource transmission movie comprises at least one virtual computing environment component based on the resource transmission(s).


