3D Spatial Content Mapping to Surfaces for Adaptive Display

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Solution Overview

Problem

Conventional approaches for displaying content in a spatial 3D environment are sub-optimal as they are limited to a 2D screen and do not effectively utilize the spatial nature of the environment.

Innovation Solution

A system and method that receive content, identify elements, determine surrounding surfaces, match the elements to the surfaces, and display them as virtual content onto those surfaces, allowing for dynamic and spatially aware content presentation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional approaches are used to display content on a display screen, then the content can be displayed in a fixed format on a 2D medium, but the approach does not effectively utilize the spatial 3D environment and performs sub-optimally

Engineering Contradiction:
Improveadaptability to spatial 3D environmentVSAvoidcomplexity of content organization and display
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions content display from a 2D screen-based medium to a 3D spatial environment by mapping content elements to surfaces in three-dimensional space. This dimensionality change enables the system to leverage the spatial characteristics of the environment, allowing content to be displayed on walls, ceilings, and other surfaces rather than being confined to a flat display screen.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system creates a universal content display framework that can adapt to multiple types of surfaces and environments. By establishing a standardized method for identifying surfaces, organizing content elements, and mapping them to appropriate surfaces, the system achieves multi-functionality across diverse spatial contexts including rooms, vehicles, and various architectural spaces.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Area of stationary object

If content is organized and displayed within the strict confines of a screen area, then the display format remains simple and fixed, but the spatial 3D environment capabilities are not utilized

Engineering Contradiction:
Improvedisplay area utilizationVSAvoidease of content display
Core Design Contradiction:
Area of stationary objectVSEase of operation

Solution Approach 1:

The patent segments content into discrete content elements that can be independently identified, organized, and mapped to different surfaces. This segmentation allows the system to treat each content element as a separate unit that can be positioned and displayed on appropriate surfaces based on spatial characteristics, content type, and user interaction requirements.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary content organization layer that sits between the content source and the display surfaces. This intermediary structure includes content elements with associated metadata and a mapping mechanism that translates content into spatial representations, facilitating the transition from conventional display to spatial display while maintaining ease of operation.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If conventional display approaches are used, then the implementation remains simple and familiar, but the functionality to take advantage of spatial 3D environment is lacking

Engineering Contradiction:
Improvespatial environment functionalityVSAvoidfunctionality complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent performs preliminary actions by pre-identifying content elements and their spatial characteristics before actual display. The system预先 organizes content into elements with metadata describing their properties, relationships, and display requirements, which enables efficient real-time mapping to surfaces when the spatial environment is analyzed.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback mechanisms that analyze the spatial environment, identify suitable surfaces, and adjust content mapping based on surface characteristics, user position, and contextual factors. This feedback loop enables the system to adapt content display dynamically to the spatial environment while maintaining manageable complexity through automated decision-making algorithms.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12347048B2Matching content to a spatial 3D environment
Publication Date: 2025.07.01 MAGIC LEAP INC
  • US12347048B2 patent drawing
  • US12347048B2 patent drawing
  • US12347048B2 patent drawing

AI summary

Systems and methods for matching content elements to surfaces in a spatially organized 3D environment. The method includes receiving content, identifying one or more elements in the content, determining one or more surfaces, matching the one or more elements to the one or more surfaces, and displaying the one or more elements as virtual content onto the one or more surfaces.