Spatial 3D Content Matching to Surfaces for Adaptive Display
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Solution Overview
Problem
Conventional approaches for displaying content in a spatial 3D environment, such as virtual reality (VR), augmented reality (AR), and mixed reality (MR) systems are suboptimal as they fail to leverage the spatial nature of these environments, being limited to the confines of a 2D display screen.
Innovation Solution
A system and method that identifies elements in content, determines surrounding surfaces, and matches these elements to display them as virtual content onto those surfaces, utilizing attributes like priority, orientation, and dimension, and can adapt to changes in user view and environment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional 2D display approaches are used in spatial 3D environments, then the content can be displayed on a fixed screen area, but the spatial 3D environment cannot be effectively utilized and the display is limited to screen confines
Solution Approach 1:
The patent transitions from 2D screen-based display to 3D spatial display by mapping content elements to surfaces in a three-dimensional environment. Virtual surfaces are created and positioned in 3D space, allowing content to be displayed on walls, floors, ceilings, or any detectable surface within the spatial environment, thereby utilizing the third dimension for content presentation.
Solution Approach 2:
The system enables content to be displayed on multiple types of surfaces (physical walls, virtual planes, furniture surfaces) within the spatial environment, making the display system universal and adaptable to various surface types and locations rather than being confined to a single screen device.
2Adaptability or versatility
If content is displayed on multiple surfaces in 3D space, then spatial utilization is improved, but determining and matching elements to surfaces becomes more complex
Solution Approach 1:
The system performs preliminary detection and mapping of available surfaces in the spatial environment before content display. By pre-identifying and storing surface information (position, orientation, type), the system prepares the spatial map in advance, making subsequent content-to-surface matching more efficient and less complex during actual display operations.
Solution Approach 2:
The patent introduces virtual surfaces as intermediary elements that bridge content elements and physical surfaces. These virtual surfaces act as mediators, allowing content to be mapped to idealized geometric planes that can then be rendered onto various physical surfaces, simplifying the matching process by providing a standardized intermediate representation.
3Ease of operation
If the system adapts to user view changes and environmental changes, then user interaction is enhanced, but computational requirements and system complexity increase
Solution Approach 1:
The system continuously monitors user position, orientation, and environmental changes, using this feedback information to dynamically adjust content placement and surface visibility. By incorporating real-time feedback from sensors and user interactions, the system adapts content display to current viewing conditions, enhancing user experience through responsive behavior.
Data Source
AI summary
Systems and methods for matching content elements to surfaces in a spatially organized 3D environment. The method includes receiving content, identifying one or more elements in the content, determining one or more surfaces, matching the one or more elements to the one or more surfaces, and displaying the one or more elements as virtual content onto the one or more surfaces.


