Spatial Communication Display for 3D Telepsychiatry Interaction

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Solution Overview

Problem

Existing video conferencing technologies, particularly in telepsychiatry, fail to capture the richness of in-person interactions, leading to Zoom fatigue and difficulties in establishing a therapeutic alliance due to the limitations of 2D screens and bulky VR headsets.

Innovation Solution

A system employing a lenticular display for 3D volumetric video capture and a secondary panoramic display to enhance spatial awareness and object recognition, combined with a Plenoptic camera array and deep learning super-resolution for high-resolution video streaming, providing a more immersive and authentic communication experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If 2D video screens are used for telepsychiatry communication, then device simplicity is maintained, but the richness of in-person interaction and therapeutic alliance establishment deteriorates

Engineering Contradiction:
Improvedevice simplicityVSAvoidrichness of interaction
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The patent transitions from 2D video screens to volumetric 3D displays, adding a spatial dimension to telepsychiatry communication. The volumetric display creates three-dimensional representations of patients and therapists, enabling natural head movements and spatial relationships that mimic in-person interactions, thereby preserving interaction richness while maintaining device accessibility.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system segments the visual information into multiple depth layers, separating foreground subjects from background environments. This layered approach allows independent optimization of each layer's quality and provides viewers with enhanced depth perception and spatial awareness, improving the authenticity of remote interactions without requiring complex hardware changes.

Inventive Principle:
Principle #1Segmentation

2Loss of information

If VR headsets are used to enhance spatial awareness, then immersion is improved, but device bulkiness and comfort deteriorate

Engineering Contradiction:
Improvespatial awarenessVSAvoiddevice comfort
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

Instead of requiring users to wear VR headsets, the patent creates physical volumetric copies of the interaction space using light fields and optical elements. The system captures three-dimensional light information and reconstructs it in visible space, allowing users to view immersive 3D representations on standard displays without wearing bulky equipment.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical VR headset system with an optical field-based display system. Instead of directing light through lenses and waveguides into the user's eyes, the system creates actual volumetric light structures that can be viewed from multiple angles, eliminating the need for head-mounted mechanical components.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Measurement precision

If high-resolution volumetric video is captured and transmitted, then image quality is improved, but network bandwidth requirements and processing complexity increase

Engineering Contradiction:
Improvevideo resolutionVSAvoidprocessing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent extracts only the essential depth and spatial information from the captured scene, separating it from full-color photorealistic data. By capturing volumetric metadata (depth maps, spatial position, head tracking) alongside standard video, the system transmits minimal additional data while enabling high-quality volumetric reconstruction at the display端, reducing network bandwidth requirements.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system performs preliminary processing of volumetric data during capture, pre-computing depth information, spatial relationships, and predictive models of subject movement. This advance preparation reduces the computational burden during real-time transmission and display, allowing high-resolution volumetric rendering without excessive processing complexity during operation.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260039778A1Spatial communication system
Publication Date: 2026.02.05 WACEY ADAM
  • US20260039778A1 patent drawing
  • US20260039778A1 patent drawing
  • US20260039778A1 patent drawing

AI summary

A method and apparatus for an imaging system capturing light field image data and audio data that is compressed and transmitted over a heterogenous network to the plurality of users. The video data is decompressed to volumetric frames and this data is rendered in a computer synthesised 3D environment employing a volumetric lenticular hardware display to engage foveal vision and a secondary display to engage peripheral vision. This depth enhanced, real-time communication system, is highly amenable for use in Telepsychiatry applications.