Spatial User Feedback in 3D Interaction With Fewer Inputs

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Solution Overview

Problem

Existing methods for interacting with virtual and augmented reality environments are cumbersome, inefficient, and create a significant cognitive burden on users, often requiring multiple inputs and providing insufficient feedback, leading to errors and energy waste, particularly in battery-operated devices.

Innovation Solution

The system enhances user interaction by facilitating spatial animation effects and audio feedback in three-dimensional environments based on user-to-user interaction, reducing the need for multiple inputs and improving feedback, thus creating a more intuitive and efficient human-machine interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional input methods are used for interacting with virtual reality environments, then users can control virtual objects, but the interaction becomes cumbersome and requires multiple inputs creating cognitive burden

Engineering Contradiction:
Improveease of interactionVSAvoidcomplexity of interaction
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system implements automatic feedback mechanisms where the virtual environment responds to user presence and actions without requiring explicit commands. When a user approaches a virtual object, the system automatically provides feedback through visual, auditory, or haptic cues, eliminating the need for multiple manual inputs and reducing cognitive burden while maintaining intuitive interaction control.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The virtual reality system performs self-service by automatically detecting user intentions and initiating appropriate interactions without requiring explicit user commands. The system monitors user position, gaze, and environmental context to autonomously trigger virtual object responses, thereby simplifying the interaction process and reducing the complexity of required input sequences.

Inventive Principle:
Principle #25Self-service

2Reliability

If multiple inputs are required to achieve desired outcomes, then system control is precise, but interaction time increases and energy is wasted

Engineering Contradiction:
Improveprecision of controlVSAvoidinteraction time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-configuring virtual object responses based on predicted user intentions. Before the user completes all necessary inputs, the system prepares and anticipates appropriate responses, reducing the sequence of required inputs and minimizing interaction time while maintaining precise control through contextual awareness and predictive algorithms.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements continuous feedback loops that monitor user actions and adjust virtual object responses in real-time. This allows the system to achieve precise control outcomes more efficiently by providing immediate confirmation and adaptation, eliminating the need for multiple sequential inputs and reducing overall interaction time without sacrificing control precision.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If traditional user interfaces are used, then device functionality is complete, but feedback is insufficient leading to errors

Engineering Contradiction:
Improvefunctionality of systemVSAvoidfeedback information
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system implements comprehensive feedback mechanisms that provide continuous information about system state, virtual object status, and user action results through multiple sensory channels. This rich feedback loop ensures users receive sufficient information to understand system responses, prevent errors, and maintain accurate situational awareness while preserving complete device functionality across all features and modes.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system utilizes visual feedback through color changes and visual effects to communicate system state and provide informative feedback to users. By employing dynamic visual cues, the system conveys detailed information about virtual object status, interaction success, and system conditions, thereby reducing information loss and preventing user errors without limiting device functionality.

Inventive Principle:
Principle #32Color changes

4Measurement precision

If detailed sensor tracking is used for precise interaction, then interaction accuracy is high, but power consumption increases

Engineering Contradiction:
Improvesensor precisionVSAvoidpower consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The system implements periodic sensor activation and updates rather than continuous high-precision tracking. By sampling sensor data at optimized intervals and adjusting precision levels based on interaction context, the system maintains sufficient measurement accuracy for reliable interaction while significantly reducing power consumption compared to continuous maximum-precision sensor operation.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system dynamically adjusts sensor precision parameters based on interaction requirements and environmental conditions. By changing measurement resolution, sampling rates, and sensor sensitivity levels adaptively, the system achieves high interaction accuracy when needed while conserving power during lower-demand periods, balancing precision and energy consumption across varying operational contexts.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250348152A1Methods of providing feedback based on user-to-user interaction
Publication Date: 2025.11.13 APPLE INC
  • US20250348152A1 patent drawing
  • US20250348152A1 patent drawing
  • US20250348152A1 patent drawing

AI summary

In some embodiments, a computer system facilitates display of a spatial animation effect in a three-dimensional environment in response to detecting user to user interaction that satisfies one or more criteria. In some embodiments, a computer system facilitates display of a spatial audio effect in a three-dimensional environment in response to detecting user to user interaction that satisfies one or more criteria.